God I hate this meme format
Yeah, it’s so annoying and masturbatory. “Everyone who criticizes my treat is just shrieking at me for liking it”. I don’t like people fixating on tech aspects (at least for indies and small publisher games, AAA can get fucked), but they do not, in my experience, shriek at me for liking things that run poorly.
Lol did you not see Starfield or Cities Skylines 2 comments? It’s hate circle jerks
Are you saying you want the OP to QUIT HAVING FUN?
Yes
Normalize unfinished / unoptimized games!
I love poor development practices because I personally don’t mind!
This meme needs to die already. You can simultaneously enjoy a new experience while others rightly have criticisms of it. Often the Venn diagram is a circle.
?? This meme literally says you can criticize it all you want and it doesn’t matter. You proved this meme more right by hating it
No, this meme is saying that there’s two groups of gamers that have opposing views, and the critics are fools for expecting a quality product.
In reality, the group that are playing and enjoying the game are really the only people posting criticisms, because they genuinely like the game.
To give recent examples, people memed on the Lord of the Rings Gollum game, but nobody was seriously demanding better from the development studio, because nobody actually gave a shit. Conversely, people post criticisms of Cities Skylines II and Starfield because they like the games and wish they could be better.
No, it means people are allowed to play and have fun despite the criticisms. You getting butt hurt about not only the games but this meme is you being the yelling guy in the comic.
You played yourself
Rofl nobody’s butthurt, this meme has always been a strawman and I have no idea why you’re defending it.
Rofl if it doesn’t mean anything then why did you start attacking it in the first place?
I honestly don’t know what you mean by that
This meme needs to die already.
Sound familiar? Sounds like someone who’s mad at a meme
Unless it’s VR, then you’re definitely not having fun at 30fps.
Unless your idea of fun is motion sickness.
This is very much not my experience
You must be a Quest 1 standalone VRChat user
~In a modern title designed to be played at 60+, definitely. I’ve been having a blast in dark souls 1 and GTA:SA recently, both of which are capped at 30. Older games are made to work at that FPS, and it takes remarkably little time to adjust and have it feel normal. If I tried to play armored core at 30fps, on the other hand, I think I’d rip my teeth out in frustration.~
Edit: misinterpreted the comment above as “unless it’s VR (i.e., in all cases except VR), you are not having fun” rather than “unless it’s VR, in which case you are not having fun.”
Dude above did specify in VR though, and I agree. Forget playing anything in VR below 60.
Fascinating! It never would have occurred to me that the sentence was worded ambiguously until you pointed it out, but your interpretation is 100% valid. English is a strange language.
I misunderstood too, so you aren’t alone there.
Ah jesus this game is shit ain’t it. I have never seen this meme being used for a game that isn’t dull as dishwater.
Fuck I was actually looking forward to this one.
on the bright side, once it’s in a playable state after a few patches it will probably be on sale!
Same, I really hope they will improve it soon.
May I know what game is being discussed in this post? The game screen within the post is too pixelated to make out what is being shown
I went through the entirety of the comments, and still don’t know what the game is.
I’m pretty sure it’s about Cities Skylines II.
I’ve bought it myself and I personally don’t care about the optimizations + developers warned about it a few times. Still a lot of people get mad and I’m not sure why.
This is exactly how I feel. I’m enjoying it more now after I Learned to Stop Worrying and Love the Service Charge lol
I did get literally 5 fps in the main menu when I first started, that had me worried. I set it to medium settings and then back to high and for some reason that fixed it.
Ah! Okay. Thanks for answering as well as for the context. :-)
If you were looking into playing I would recommend watching “City Planner Plays”. He has a couple videos up about CS2 performance and options as well as a “quick start” cough 1 hour long cough video for the main changes you’d want to know in CS2.
I’ve been having fun. I feel like the performance criticism is significantly overblown.
Performance could be better, but we’re talking motion blur and smoothing frame rates when swapping texture pallets.
Performance issues aren’t my concern, as from what I’ve seen it’s just a couple options causing the problems.
But anytime I’ve seen this meme being used. I always get the impression the game isn’t fun, because why would you think people are out to ruin your fun unless you’re not actually having fun.
The mailbag showdown episode of zero punctuation talks about this better than what I could.
Yeah, I usually see it being used when a game lands in the “bad press” category.
Personally, ive felt slightly frustrated at the dogpilling because it’s the type of game where I want to go look at the community response, see some of what other people are building, and get ideas for things to try to add to mine. Right now it’s hard to do that because looking for hospital placement tips just gets an air horn blast about how it’s unplayable because search engines suck sometimes.And sometimes you just see the same posts over and over, and it just doesn’t match with what you’re actually doing and seeing and you want to laugh at people complaining about 30fps and no motion blur being unplayable in a city building game.
It’s performance, especially on top of the line hardware (13900k + 4090) is dogshit yeah? Just so we’re under no illusions about the state this game was released in.
The icing on the cake is colossal orders gaslighting saying that there’s no practical benefit to having anything above 30 FPS, as if there’s not a tangible benefit to playing games at a smooth 60FPS compared to a sloppy 30 FPS
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Yo dawg I heard you like games so we put a game in your game so you can play while you play.
If I had to choose, I’d take a solid 30 FPS over a constantly stuttering 60 FPS any day, because stuttery frames can completely ruin your immersion.
Any first person game at 30fps will give me motion sickness sadly
Strategy games don’t give me any issues though. Which is good because half of them have their campaign speed locked at 30fps with all game logic and map scripts tied to it
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I wish every reasonably popular old game would get a remaster that only decouples frame rate from game logic. That’s all I need for the old C&C games.
NSFW Rivals is the greatest typo ever btw.
I play on a 720p projector and I’m really happy.
Thats the way
One of my TVs is 720p and I’m keeping it until it dies.
Imo projectors look fine on lower resolutions. It’s like CRT, the technology hides the lower detail a lot better than LCD.
Game was worth picking up for a dollar on a 14 day Xbox PC game pass trial membership. I got to see first hand how dogshit the performance is! Look at these great numbers (medium settings, no DOF, no volumetrics, 1440p, no vsync)
Look at it absolutely obliterate my 4090 and push my 13900k to the limit. Love to see games released in this state…
You should double check your settings, you may have “Adaptive Resolution” turned on (since it is on by default), but it actually makes performance worse while making everything nice and vaseline-y. Also maybe change the AA, if you hit the advanced settings you can enable TAA which had better overall performance than the others for me.
Edit: oh and I get just barely below you for performance, on a 3800x (OC) and a 3070 (Undervolt OC). Somewhere around 40fps avg, peaks of 60-70. 1% lows bad, but that’s a specific known issue that they’re working on.
Nice mangohud config.
I must admit, when I got my 144hz monitor I was excited, coming from a 60hz monitor. But even if a game runs at 144 fps I don’t see much of a difference, many people do, but I don’t. It’s a bit smoother, but not much.
But if a game runs at 30 fps it’s horrible. The Crew, for example, can be switched to 30 or 60 fps, that’s night and day!
Yeah, 144hz makes a significant difference for competitive FPS games (especially fast paced ones like Overwatch), but I hardly notice a difference when playing single player or PvE oriented games.
Hell, on some games (e.g. Borderlands 3 and CP2077) I actually prefer to play on my 60hz monitor since a smooth 60hz is much more enjoyable IMO than an inconsistent 100-144hz experience. My computer is admittedly pretty old though.
144hz in overwatch feels like putting glasses on for the first time, my brain can actually track movement properly
Most other games I barely notice the difference though
You can cap the fps in software, no need to switch monitors.
Also personally I always notice the difference, even when scrolling webpages
Going back to 60, I notice an extreme difference.
Yeah, the difference is very noticable once you get used to the higher frame rate.
Yes, many do. I’m just one of the unlucky ones. But at least I can see the difference between 1080p and 4k. It’s the little things in life…
Just to make sure since it does happen a lot, you did change your monitor refresh rate in your OS right? Windows for some reason really likes to not default to higher than 60hz. You’d also probaly want to enable variable refresh rate in your GPU settings if available. And if you do have VRR, some games are weird and have a specific Vsync option for it, others you can just use VRR on normal Vsync just fine.
Was gonna say the same. I’ve had this discussion before… “Dude 144hz is a scam it’s the same as 60 for me” my brother in Christ, did you enable it in windows?!
Yea it honestly shocks me - I mean… not really but yknow - that Microsoft has not done anything about it. Surely someone from the team that keeps trying to jam Edge down peoples throats could just port that shit over for when people have 60hz+ monitors plugged in.
Yes, everything is configured correctly, but thank you, I too read often that people forget that, so it was the first thing after connecting the monitor I checked.
Yes, yes and yes :) But thank you, I’ve seen enough posts where people forgot it, so this suggestion definitely was worth mentioning!
Dang, I was hoping that was the issue since it’s so easy to fix haha. May I ask what monitor you have just out of curiousity? I guess the other thing I would mention is potentially the Overdrive settings being weird, if it’s too low it’ll look smeary and if it’s too high… well it’s smeary, but “reversed” compared to low. Sorry it isn’t working/noticeable for you though, it is great when it’s present.
It’s the Gigabyte M32U. It’s a good monitor, like I said it’s just me, some people just seem to not profit from it. It is a bit better than 60 Hz, but it’s not the big difference to me compared to 60.
I followed and tried many things from here: https://pcmonitors.info/reviews/gigabyte-m32u/, including overdrive. I bought a new cable, tinkered with the settings, both monitor and driver, it’s just me :) maybe it has to do with age!
There’s a chance you might not notice it for sure, though most can tell immediately when they get put in front of a standard 60hz display. It might be worth a look at the UFO test for both your eyes and monitor. It should be very noticeable if your eyes are doing the tricking, or the monitor isn’t performing correctly on that site. If you have a newer phone that has a 90hz+ display, you can also use that as a sanity check.
I haven’t heard of that site before and their writing seems… odd. Theres still a couple things that it could be, though they get more funky. It could be that FRC is enabled on the monitor, which on some caused issues with high refresh rate, or adaptive sync (gsync/freesync). It could also (still, if you’re unlucky) be the cable, or port on your GPU, or the GPU itself if it doesn’t support Display Stream Compression if it’s too old. There’s also a chance that the GPU straight up can’t do 4k while your settings are set to 120hz, or vice versa, or even more fun, it might claim to be doing one of those, while doing neither (or just one, but saying it is doing both/neither). Monitor issues are the worst lol.
Anyways, sorry if I couldn’t help. I’m certain there’s a pretty good chance it is not your eyes, but between Windows… being as it is, and monitors being notoriously annoying to diagnose, it’s not a fun one to track down.
The monitor is working, like I said there is a difference to 60 Hz, it’s just not that big of a deal as I was expecting it to be. I don’t feel missing out when playing on my old 60 Hz. When I run the UFO test it’s visible it’s working, and the games I usually play reach high frame rates. I used the cable that came with the monitor and got a new one (primarily because the original cable was a bit too short), it’s on me.
But don’t get me wrong. The workspace alone was worth the upgrade, so I’m not depressed or something like that. And I have fun playing my games, and that’s what matters.
Thank you for your tips, I really appreciate it!!!
Two things are important here:
- The faster something on screen moves, the higher your framerate needs to be for a certain level of motion blur.
A 2D point and click adventure at 30fps could have comparable motion blur to a competitive shooter at 180, for example
- Framerate is inversly proportial to frametimes, which is what makes it harder to notice a difference the higher you go.
From 30 to 60? That’s an improvement of 16.67ms. 60 to 120 makes 8.33ms, 120 to 240 only improves by 4.17ms, and so on
Ah, something I want to add:
That’s only explaining the visual aspect, but frametimes are also directly tied to latency.Some people might notice the visual difference less than the latency benefit. That’s the one topic where opinions on frame generation seem to clash the most, since the interpolated frames provide smoother motion on screen, but don’t change the latency.
It’s super dependent on the game. Baldur’s Gate 3? 30 fps is more than enough. League of Legends? Yeah, I’ll take those 144hz, tho to be honest I don’t notice a big difference compared to 60 fps.
Everone can play what they want but 30 fps is unbearable in most -not all- games
Maybe I’m just not very observant but I can barely tell the difference between 30 fps and 60 fps. I only start to notice below 25.
Everyone’s perception is different. I can do 60 fps. I prefer 90 fps minimum and 120 fps target. I see no benefit at 144 or higher. Anything below 60 fps and I just get frustrated. That’s my perception.
30 fps though is something we should move away from. Given how far we’ve come in with all kinds of hardware and software features.
Wild. 60 looks terrible to me. I can’t really tell the difference above 120fps though.
In my day 30fps in Unreal Tournament was considered reasonable.
Kids these days…
Well unreal Tournament is older than me and i am a legal adult. So suffice to say that the technology wasn’t really there yet for games
You would be wrong.
Sure. And I used to be okay downloading my porn at 56kbps. Now I want my smut so hi-def that I can see the actors’ emotional scars. Peoples’ standards change as technology advances. If you want to be stuck in 2001, go right ahead, but that doesn’t mean everyone else has to be.
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I played RuneScape 3 for years at 18 fps on max settings on my shitter computer and I honestly couldn’t tell at all and had fun the whole time.
I remember playing OSRS and Team Fortress 2 on my shitter PC with like 10-20fps.
It was fine back then, considering my brain hadn’t yet normalized 60+, but nowadays I struggle with anything under 50fps. I guess I played too many fast-paced games since then because Switch games that fluctuate between 25-30fps really turn me off from playing.
I’ve played plenty of minecraft at 15-20 fps and had an awesome time.
Unbearable is wholly subjective.
Can agree. I can play 30fps without complaints because most of my life I was playing on low-end PCs
Let’s put it this way:
Everyone has different standards in terms of motion blur they can bear, and you need a certain framerate to achieve that standard at any given speed of motion on screen.
It’s not just about how smooth the game looks, but also how smooth it feels to control. 30 fps is way too sluggish for me. Granted, most people would probably reach a point of diminishing return somewhere after 60 fps, unless you’re someone with the reflexes and hardware (high polling rate mouse, good frame timing on your monitor, low system lag, etc.) to back it up. I’m quite comfy between 120 to 144 fps, but there’s some absolute monsters out there who would probably find that too slow.
If it’s not a very fast moving game, like a turn based RPG, then it doesn’t matter that much, but at least 60 fps is still a must for me to not look like a slideshow.
Latency plays a big part too, that’s true. I mentioned that in another comment.
Though how bad a higher latency feels is also tied to how fast you move your mouse. Slowly panning across the map of your city builder makes latency less of an issue than wanting to hit flickshots in Counterstrike.
Latency and framerate go hand in hand, though depending on the game, one might be more important to you than the other.
Which is where frame interpolation gets funny.
We really should move away from 30 fps as a baseline for PC gaming.
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To me, 30fps is unbearable in fast paced games, but okay in slow paced games. This is a slow paced game, so I’m fine as long as the fps stays above 24 with a 1% low of at least 20.
Saying they were aiming for 30 FPS was a mistake I think. When you play Skylines you want to admire the whole thing functioning especially if you have a decent PC and in 2023 30 FPS is just not acceptable. This is what you get however for making a complex simulation in Unity rather than actually making it from scratch like it should be.
That said, I am getting 30 FPS on a 100k pop map and it is playable once you get used to the occasional jerkiness of it. On my now 8k pop map I’m getting 60-90 FPS after following some guides I’ve seen online about tweaking some settings.
I hope they do eventually optimise this game better but from everything I’ve seen in other Unity games that suffer similar problems its going to be a long road to treak.
as an avid fan of cities skylines I’m so very disappointed.
as someone who works in software… I’m eagerly waiting for next year when I do buy the game.
the games industry is a business at the end of the day and building software is a very expensive process. I understand that executives want to see returns start to come in now rather than later and if they make some customers angry then they’ve weighed the risks and decided it’s worth it.
Games make the overwhelming majority of the money right at the start either way, so there’s that.
I don’t think that has been the case for at least a full console generation, maybe more.
Look at the rise and fall of pre-order goodies to get a rough estimate of when publishers really, really wanted you to buy the game day 1 (and when it stopped mattering as much)