Man, “15 hours in and not a single bug.” I love Bethesda, but I feel like that’s an incredibly bold claim to make and that his definition of bug is probably a bit loose. I wish they wouldn’t make this big of a hubbub about it and just let the game speak for itself if it’s really that solid.
I wanna hear how bug free the game is from those 2,000 hours in one save file weirdos.
Yeah the games solid til about hour…269? Then everyone T-poses and then falls into geometry.
Yeah, maybe the 2,062 cheese wheels I have stored in my house could be bugging things out but I doubt it.
👎 Not recommended
6,940 hours playtime
Bugthesda strikes again!
Think the game is stable? Try teleporting nothing but cheese wheels for three straight days.
“So I killed an entire city, which caused the dead body clean up cell to overfill and explode dead bodies into the void, which first makes it rain dead bodies and then crashes the game.”
Yeah true. Why do the talking when you can do the walking.
This actually gives me more concerns than before, which is probably not what they intended.
Exactly. By pointing a big red arrow at the problem they’ve historically had to the point of memory it just serves to make the skeptics more skeptical and create concern in everybody else since it’s just a big “source: trust me, bro”.
We’ll just have to see.
Honestly I dont think I will care if I see bugs, but if people are going “there arent any bugs” im gonna keep my eyes out for them.
The funny thing is we kinda expect bugs, not game breaking bugs, but bugs that we understand would be there since people are about to have more than 100 hours of gameplay. With possibly over billion hours of game testing time from consumers. So there will be bugs.
I’m guessing bug free just means their game didn’t crash. Or they’re just really unobservant.
That’s such a low bar that it’s clipped through the floor.
That’s how they do door sills!
Least buggiest? Are we just giving up on English, “journalists?”
I seems in general journalism has gotten worse and worse with their grammar. I honestly wonder if their editors even look at even the title before things are posted online.
When I used to do copywriting for junk SEO, I began to suspect that my editor didn’t actually read anything I wrote and just passed it through a content uniquness filter, so I started putting in random references to HP Lovecraft stories in the articles I got assigned.
They all got published, no questions asked. For a while if you searched “Homeopathy and the Esoteric Cult of Dagon” my content was the only result
For a while? So are other companies now hustling in on your game.
What are editors? — journalists probably
I think the title is a joke about how Bethesda games are notoriously always full of bugs. Like, to the point that it’s just expected for any new Bethesda game to be a bug-riddled mess at launch.
Hell, there are still bugs in Skyrim that never got patched, even after they re-released it onto modern platforms. Not even obscure bugs, but things normal players will encounter in their playthroughs.
He’s saying the “Least buggiest” is not proper phrasing. It should be something along the lines of “the least buggy/bugged” and it’s a pretty bad title for someone claiming to be a “journalist”.
It doesn’t have to be “proper” if it works as a joke. It implies that a Bethesda game can’t be merely “buggy,” it must be the “buggiest,” even if it’s (paradoxically) less buggy. So, “least buggiest.”
Doesn’t matter what he claims, he just wrote an article for a publishing/news/media company. That’s called journalism, professional or not.
jour·nal·ism /ˈjərnlˌizəm/ noun the activity or profession of writing for newspapers, magazines, or news websites or preparing news to be broadcast. “she had begun a career in journalism”
Now define “claim” (verb).
It’s crazy that they haven’t used things like the unofficial patch to fix their own damn game. Like they could pretty much just copy paste that shit and be fine. But no. More than a decade later and that shit is still around and even propagated to things like FO4 and FO76.
Someone distributing it for free doesn’t mean they can legally just put it in their code and sell it.
If it is licensed in a way they can use it, they’d still have to do a bunch of testing and validation to actually do it.
That’s still orders of magnitude easier than figuring it out from first principles, and nowhere near arduous enough to excuse leaving the problems unaddressed.
It’s not that simple. Even using it as a base gets you into a legal gray area. Learning from a work and incorporating elements into your own work is legal, but copying someone else’s legwork like this is legally murky even if you don’t take the actual code.
Yeah I’m sure Microsoft-owned Bethesda is shaking in their boots about learning from modifications to their own game. That’s gotta be everything stays buggy.
Our first public comment about Starfield being a polished game came from journalist Tyler McVicker, who’s currently under an embargo for the title.
Wow they name dropped a youtuber. Nevermind, went to my favorite source for gaming, Dexerto, aaaand it’s the same shit.
“Redfall is looking awesome, it has Arkane’s best gunplay yet.”
I remember this one. Don’t trust AAA developers and game journos. Wait for reviews before buying.
“You won’t find any bugs if you don’t do any QA”
-Todd Howard probably
deletes the Jira ticket
“Problem solved!”
You can’t fault his logic. /s
iirc they have focused on QA significantly more than with their previous games
I see the npcs still have the signature Bethesda empty stare… is that a stylistic choice or do they just suck at face mocap?
Do they even use facial mocap? Fallout 4’s best facial animations were all reserved for Preston Garvey, and they are so not very smooth, I always assumed they were done by hand.
Clearly the game needs a Dogmeat facial expression mod.
https://post.bark.co/wp-content/uploads/2014/02/main1.jpg
https://theawesomedaily.com/wp-content/uploads/2017/03/derpy-dog-portraits-by-kevin-sarasom-28-1.jpg
https://i.pinimg.com/736x/75/21/77/75217779432d335f6bbd2b6e370b6cee.jpg
neither. They probably just haven’t implemented default facial expressions yet (but probably have support for them).
The author is basing this claim on feedback from FIVE people who have been playing the game. If Bethseda are only expecting a similar number to play it once it’s released, then this is a useful metric. Otherwise it’s meaningless.
The author also used the phrase “least buggiest” in the headline, I think we can guarantee there isn’t any actual journalism in the article
No worries about launching horses or trolls into orbit in a space game.
I’m a little disappointed I was looking forward to Skyrim bugs in Space
The Giant Club space program could now actually send you to space; but there are no giants 😔
That we know of
Your daily reminder to not preorder. Least buggiest is not a high bar, TBH.
That’s a really low bar NGL
I’m going to wait for launch and reviews for sure
I was thinking the same thing. I’m sure launch will be a bit of a shit show, but at least we usually get some entertaining bugs.
What a sales pitch!
I have like zero hype for this game, and absolute bangers of games have dropped recently. I’m definitely going to put this on the “maybe” list and let other people test it out for me, I’m in no rush.
I still don’t really know what it is. Because it seems to have random generation so that makes me think it’s just going to be another no man’s sky.
The big problem with randomly generating a bazillion planets is they’re all boring. Random terrain generation will always result in dull terrain because an algorithm isn’t creative, it’s not even AI level aware, it’s just maths.
I’m excited for it because Bethesda. I’ve always put hundreds of hours into their games despite all the ranting and raving.
I’m definitely a bit worried for the same reason as you are though. I think those are likely filler exploration radiant quest type stuff. I’m cautiously hopeful that the story is good and long and deep enough to keep me playing though.
Plus come on… space and customer ship! :D
Yeah, I have thousands of hours in Bethesda games. Something about sneaking around murdering bandits, mutants, mythical beasts, heavily armored soldiers, etc. especially sniping them with a bow in Skyrim and watching everyone run around like “who shot Steve in the face!?”, that was just… chef’s kiss. That and finding something interesting around every corner, and just the visual aspect of it. It’s hard to explain but there is a certain Bethesda magic that no other game really captures. Plus the modding…
I mean is Bethesda and for what is seen there will main quest and so on… Yes there will be random generation for random planets or sections not designed for those quests, and for random quests like Skyrim random quests… But I wouldn’t say like No Man’s Sky, it should be rpg (at Bethesda way, not like Baldurs Gate of course) with a more defined story and so on, characters, etc. Of course I haven’t touched No Man’s Sky on years… So maybe they have something for that now?
deleted by creator
IIRC didn’t Microsoft hold the game back specifically to ensure it didn’t launch in a horrific state? Bethesda games are known for being a nightmare at launch, and even with these assurances, I’m still expecting the first few weeks to be a mess. That being said, if any Bethesda game was going to launch well, it would be this one.
It’s been held back for a full year and the rumors/leaks from when it got pushed out of 2022 was that it was in about the same state as their games usually launch in, but the higher-ups were worried that someone would make a viral youtube compilation of bugs (cyberpunk being an obvious example) and have their flagship title turned into laughing stock.
IIRC spaceflight was something mentioned as working well but looking really jank, so they spent time fixing that as well.
I expect to encounter many bugs still, but hopefully nothing like fallout 76
Pressing x
I don’t believe you.
Seems like a standard marketing move to get ahead of the meme. We’ll see how this article ages by next week, but I pretty sus. 😂