video games and music sure are neat… i am currently “moving” this account to kbin.run

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Joined 1 year ago
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Cake day: August 5th, 2023

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  • Sad that your sticking points are making it too difficult to enjoy the game properly, but I also can’t say you’re wrong. They made it very easy to fast travel around and they gave us a jump range that hardly matters since fuel is infinite, and your ships can be teleported around with you with no problem or cost.

    My reference point is Elite Dangerous, and you’re right, the sense of scale in Starfield just isn’t there. I enjoy the space setting a lot as a backdrop and change of pace from other Bethesda titles, and I love exploring space complexes, bases, and orbital stations, and the planets with flora and fauna are quite beautiful, but you definitely don’t feel like you’re in a large galaxy that you must traverse and explore, and as a result there’s no incentive to specialize your ships for exploring or anything like that.

    I’m able to forgive it more because I already have Elite if I want a space game that heavily commits to having a price for exploring and object permanence in the galaxy, that game’s traversal is more time consuming and difficult and so it makes it harder to play in short bursts and more casually considering the fact that I can’t just save scum and if my ship is destroyed it can be very costly. I do like the balance Starfield brought my personal space game variety in this respect, which helps me forgive the issues youre having, but they are still real issues with the game.

    I think it’s possible for a good deal of it to be alleviated eventually with mods, but the game Bethesda gave us by itself has some real caveats, absolutely.


  • Probably five or six years ago when I was around 20 I went with my Uncle and his family to the beach. After we were finished and the sun began to go down, we washed off in our swimsuits in the outdoor showers.

    Nearby they had some benches to sit on that were made out of the same concrete as the ground, smoothly sloping up out of it to form each bench. I was walking across one of these waiting for the rest of the family to finish rinsing off, and extremely stupidly walked down the end, down the slope, which, of course, was completely slick wet from being near the showers.

    As soon as my first foot touches the slope, I slip backwards, with just enough time before impact to think “I really fucked up, this might not be good at all…”

    The back of my head impacted the concrete slope of the bench, and it hurt like a mother fucker, but I didn’t lose consciousness or awareness. After gripping my head and cursing for a few seconds my Uncle arrived at me and found my head to be bleeding, but the cut was not so wide as to need stitches.

    We returned to his house nearby and after my head clotted up, i realized I needed to drive myself home, 40 minutes away on the freeway, and I felt… a bit dazed after the impact. I didn’t feel sleepy at all, and after waiting for about half an hour, I decided I had to go home. I felt a little foggy until the next day, or maybe I’m just that foggy now and Im used to it.

    There’s a scar where hair doesn’t grow, and sometimes I wonder if my universe forked to keep me alive somehow and I was supposed to just die instead, because it was entirely created by my idiocy and if seems silly I got that lucky. Sometimes I have dreams still where I’ll slip on something and relive the sequence of slipping, accepting the imminent possibility of death, and everything sort of slows down increasingly until I fade to white and wake up.



  • Oh man, one time I decided to replay Saints Row 4 randomly around Christmas a few years ago. For some reason completely unknown to me, unplanned, I just started playing and… for the next two days I didn’t stop or play or do anything else, I just did… everything. I 100% completed the game in some weird fever dream session.

    I don’t even like the game that much! I love SR2 and 3, but I haven’t even 100%'d those! It wasn’t hard to do at all, but it still stands out to me as a weird achievement that I just sort of… accidentally ended up doing for reasons beyond my understanding. I guess the game was addicting, somehow.







  • Absolutely. There are a few studios I love so much that I know what they produce I’ll enjoy well enough to find it worth it, and so I’ll watch a gameplay trailer or two to get a baseline understanding of the type of game I should expect, and as soon as I’m satisfied by the premise, that’s it.

    I wait for release and explore around the possibilities myself and wonder things, and test things, and get mad that I didn’t realize I could do a thing the whole time, but it’s really just an awesome way to experience a game.

    Of course, this only works if I trust that the studio will put out a baseline of quality and expected type of gameplay. If a game is of questionable quality money becomes a larger issue than ideal experience.


  • Absolutely. A huge reason why soulslikes are so beloved. Through a huge combination of deliberate decisions touching nearly every facet of the game, an ethos is crafted all for the sake of intriguing the player, challenging the player’s mind and physical execution, and then triumphing, with discovery of several forms peppered throughout the way.

    The lack of a map, enabled by a well designed and memorable world is one of the best examples for me. Nothing else I’ve played quite matches navigating Dark Souls without a map. You’re in one spot of this large, interconnected, seamless world. You just finished grinding an item in Darkroot Garden, and you want to return to Firelink.

    Mentally, a collage of images appears in my mind, laying a pathway, a map of the world, the different paths and elevators I must take to get to where I need to go, and I begin walking, and I follow my own directions. That experience is all over the place in that game, and for all the obtuseness that’s in there, it was still so worth it to commit to that design so hard.





  • Amen to your final statement. A lot of people forgive family for heinous injustice because “they’re family” or time passed. You need to hold people accountable for their actions and have your opinions change accordingly.

    Your abusers committed terrible atrocities to you and I’m glad they don’t even deserve their familial title in your description. I’m glad you have new family that deserve being considered as such.


  • I’ve found it a little tricky to find an instance that has a dedicated, transparent instance owner who doesn’t disappear while making sure the instance doesn’t throw 500 errors when you view certain pages. I started on Fedia which had tons of 500 errors when I tried to view my own profile or subscriptions, which seems to have gotten better, but still has intermittent issues.

    Then I came to kbin.cafe, but it seems like the instance owner went poof, and I get 500 errors if I try to change my profile picture. I think most of this is because the software is still relatively early in development.

    Otherwise it does feel as if Kbin is handling every other facet well, it’s just early on and buggy and hard for instance owners to keep up.