• ipkpjersi@lemmy.ml
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 days ago

    They should have added a battle tower, that’d add a lot more replay value and keep people coming back years later.

    Source: Pokemon games like the DS generation of Pokemon games.

  • Mandy@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    51
    arrow-down
    5
    ·
    5 days ago

    How about finishing the damn thing and than,

    Idk, making something new perhaps, dare I say, even original?

    • Carighan Maconar@lemmy.world
      link
      fedilink
      English
      arrow-up
      24
      arrow-down
      3
      ·
      edit-2
      5 days ago

      Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.

    • mosiacmango@lemm.ee
      link
      fedilink
      English
      arrow-up
      35
      ·
      edit-2
      5 days ago

      Didn’t they make 10-100s millions of dollars on this? Pays a lot of salaries while you make new paid content.

      EDIT : They made at least 12 million sales on steam, and had 7 million players on Xbox, which may be Gamepass, but still makes them money.

      So at $30, that’s 66million from steam minus 30% for steams cut, so they banked 44 million at least.

      They can pay 440 devs 100k for at least a year. I assume their team is a bit smaller than that, so they likely have years of runway. Linkedin lists size as between 50-200 in japan, so that likely means they are making $50-70k, and there are likely more than 100 devs. I would guess they have a 4 year runway from Steam sales, and maybe 1-2 year from Gamepass.

      They got some time to think.

      • dodos@lemmy.world
        link
        fedilink
        English
        arrow-up
        14
        ·
        5 days ago

        According to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.

        • mosiacmango@lemm.ee
          link
          fedilink
          English
          arrow-up
          8
          ·
          edit-2
          5 days ago

          Yeah…that changes the numbers. More like 10-20 years to do just about anything.

          Somehow the urgency just drains right out of this for me.

      • Grass@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        13
        ·
        5 days ago

        no line must go up, only up, up now and up tomorrow and the days after too. fire all the devs too, paying them makes line go down.

    • Psychodelic@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      5 days ago

      Anyone know if The Finals counts as a “live service” game? It’s free to play and I think it’s fantastic - both the game and the fact it’s free.

      I just don’t play games enough to justify the huge asking prices anymore. The last games I paid for were COD MW2 and Cyberpunk and I doubt I’ll ever drop $70+ for a game again, especially when there’s games like splitgate and whatnot that are free (not that I ever tried the new one. lol)

      • Chozo@fedia.io
        link
        fedilink
        arrow-up
        8
        ·
        5 days ago

        I would definitely classify The Finals as a live service. The way I see it, any game that is designed to be “never-ending”, and have a constant stream of new content (free or paid) would fall under this category of game.

        I wouldn’t say it’s a requirement for all live service games, but I’d also say that anything that uses “seasonal” content models would also be considered a live service.

  • zkfcfbzr@lemmy.world
    link
    fedilink
    English
    arrow-up
    29
    ·
    5 days ago

    Meanwhile I avoided playing because I wanted to wait until it was out of early access and had its full release… Seems like I’ll either never get that, or by the time I do, the game will already be dead

    • bastionntb@lemmy.ml
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      1
      ·
      5 days ago

      If it’s dead by then, it wouldn’t have been a good investment. I’d rather not waste time in a game that won’t live past the hype.

      • essteeyou@lemmy.world
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        1
        ·
        5 days ago

        I feel like I already got way more than my money’s worth out of the game, and I’m happy to have moved on to other games. Not every game has to last forever.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          4 days ago

          Any game that doesn’t last forever was robbed of doing so arbitrarily. If they never updated Palworld again, in its current form, it will last forever.

          • Dark Arc@social.packetloss.gg
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            2
            ·
            4 days ago

            That’s not really true… No closed source software that isn’t actively developed should be expected to last forever. Eventually the binaries will get to the point where nothing will run them.

            You also can’t emulate Windows. Maybe you could virtualize Linux and use wine, but even that is a tall order for “forever”.

            • ampersandrew@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              4 days ago

              You can emulate machines that can run Windows, and that’s very effective at preservation. Wine is already better than modern Windows at running software that relies on deprecated dependencies. But live service is just purposely killing games that didn’t need to die.

              • Dark Arc@social.packetloss.gg
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                1
                ·
                edit-2
                4 days ago

                You can emulate machines that can run Windows, and that’s very effective at preservation.

                Hmm… I’m unaware of this, but I guess it’s theoretically possible. Still it’s a lot harder to emulate x86 + some graphics hardware than it is to emulate a Gameboy.

                Wine is already better than modern Windows at running software that relies on deprecated dependencies.

                Agreed, but it’s not a silver bullet and A LOT of stuff is going to be shaken up now that x86 is starting to be challenged. For a long time PCs have been entirely operating on x86 (which is arguably part of why Java died … the abstraction just wasn’t necessary). That x86 dominance I think may have given a false sense of security for software longevity.

                It’s not even that it’s hard to port the games, but without the source code, it’s just not going to happen.

                I kind of wish there were laws where source code had to be released after X years of inactivity, especially for games for the cultural preservation aspect. Like if you have abandoned a game and not released any new content (especially if you haven’t released even any bug fixes/have totally abandoned the game), after 10 years the game code must be released.

                I don’t necessarily think it needs to be a release of rights, assets, or anything like that … but being unable to operate a game you’ve bought just because it was built for an older piece of hardware is 👎.

                But live service is just purposely killing games that didn’t need to die.

                Bad live services are killing (in many cases bad) games that didn’t need to die (and might have been better if less time was spent trying to force something to be a live service that didn’t need to be one).

                There’s a big difference between Suicide Squad Kill The Justice League and say… PUBG, Fortnite, Hunt Showdown, WOW, RuneScape, etc

                • ampersandrew@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  4 days ago

                  The inevitable outcome for every live service game is that it becomes inoperable and unplayable, even the good ones. It doesn’t matter if it’s Suicide Squad or Fortnite. They all should still be preserved. Open source is appreciated but not necessary.

    • SkyezOpen@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 days ago

      Doesn’t matter if it’s “dead” or not, it’s not really meant to be a massively multiplayer game.

    • Madnessx9@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 days ago

      Same boat, waiting for 1.0, now worried I’ll miss the boat entirely, but I’m not going to buy their early access for that fear mongering. They made millions, they can ensure their game lives on one way or another.

  • PunchingWood@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    4
    ·
    5 days ago

    If a CEO of a company don’t even know what to do you know the product is doomed to fail. They should’ve had this kind of stuff figured out way at early access launch, or even before that already.

  • LostWanderer@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    5 days ago

    Wow, this shouldn’t be a hard choice. Keeping the current model of buy to play would be best, I wouldn’t think that Palworld would even benefit from a live-service model, given those games seem to die a lot faster than the standard buy and play.

    • Dark Arc@social.packetloss.gg
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 days ago

      Typically live service games last a lot longer in terms of new content and updates. There are a lot of recent complete failures of live services though that didn’t make it more than a couple of months … they’re just bad games.

  • Matty_r@programming.dev
    link
    fedilink
    English
    arrow-up
    14
    ·
    5 days ago

    Its honestly such a dead game at the moment, as in the world feels super empty and uninteresting. The pathing for the Pals is really bad too - trying to build a multistorey building is basically a nonstarter as they can’t really navigate up stairs.

    Based on that you can get costumes/skins for your Pals, I’m pretty sure they’ll go live service with those as micro transactions.

    • PunchingWood@lemmy.world
      link
      fedilink
      English
      arrow-up
      15
      arrow-down
      1
      ·
      5 days ago

      It was a fun game for a few hours, but my god it was so fucking overrated. They had a lucky shot hitting the timing on the early access since Pokemon was just another terrible lazy cashgrab job, so practically anything that did even remotely better would get praised into oblivion.

      And like 4 months later only 1% of the amount of peak players still remains. I don’t think they’ll ever get close to that peak again.

  • Shape4985@lemmy.ml
    link
    fedilink
    English
    arrow-up
    14
    ·
    5 days ago

    They have already been charging people for the game so if they become a free to play live service it feels like a bait and switch.

  • Lumisal@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    4 days ago

    Considering the type of game it is, they should go buy to play and then release expansions later on instead.

  • Tattorack@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 days ago

    I haven’t bought Palworld yet. What is the current state of the game?

    I didn’t want to buy it because I saw some friends playing it many months ago when it released and it look janky as fuck. Buggy AI pathfinding, janky enemy AI, NPCs getting stuck on terrain objects or player objects, physics bugs.

    Have these things been fixed/improved since launch?