I don’t. But I guess I should clarify the market/economy be simulated for a single player (or optionally co-op) offline play.
I don’t. But I guess I should clarify the market/economy be simulated for a single player (or optionally co-op) offline play.
It’s loosely related. But at it’s core Death Stranding is about rebuilding a nation after a massive ecological disaster.
I’ve always wanted something that takes an RPG (JRPG a la Final Fantasy or Western RPG a la Fallout) where the economy is real and active. Like, if I go out and grind to get 9999 of some valuable resource and just dump it on some poor merchant in some tiny town and sell them all and buy all other resources, that should have a noticeable impact on the local economy. Or that there are trade routes between towns Town A specializes in weapons while Town B specializes in healing items. Then you can support them by facilitating trade between towns or you could “be evil” and create larger imbalances in market demand. I don’t know, it’s just a super nerdy idea.
Both Wired and Reddit are owned by Condé Nast. (Technically sister corps in Advance Publications: https://en.wikipedia.org/wiki/Advance_Publications)
Hi! New user, here. Thank you and the other admins.
I’ve added my monthly support on the open collective. And implore everyone else on beehaw to do so. Seriously, check https://opencollective.com/beehaw it shows only ~230 contributors compared to the ~12000 users active on this instance: that’s only 2%!
(I also recommend supporting the lemmy developers on patreon too)
Because they can. Most people’s typical usage isn’t impacted by low uplink bandwidth. Very few people are uploading 4K content or live streaming or hosting a high traffic webserver from their garage. Less bandwidth means less expense, thus more profit. Capitalism, baby.