• 2 Posts
  • 54 Comments
Joined 1 year ago
cake
Cake day: July 8th, 2023

help-circle
  • Also playing this on PC currently. It’s good fun, but I feel like it is far less polished than the first. Sometimes completely janky.

    Performance is pretty much fine, with some stuttering here and there that nothing will fix. But not a huge deal.

    Here’s a tip though: always save at a meditation point before quitting. There are a few auto-saving checkpoints around story beats, but reloading these can cause issues - I recently got completely stuck by relying on one.

    Basically, there’s a moment where you can force pull a door open, but then end up going a different way and acquiring a new ability. Then you come back through the now open door. I had to quit the game after getting this ability, and on reload, the door was closed. Nothing I could do to open it from this side, and no way back up and out in the opposite direction.

    I tried everything, and if I was on console I think I would have been completely screwed, at almost exactly halfway through the game. I had to download a mod to get to a debug menu where I could expose and load a previous ‘backup’ save. No idea why they don’t just expose a couple of these saves in the ‘load game’ menu…



  • The first Headless I encountered in Sekiro. I was seeing enough progress and understanding what was being asked of me just enough to be stubborn as hell and kept trying to fight it head on, without having any knowledge yet of any helpful items that make the fight less rage-enducing.

    Outside of Fromsoft, my NG+ encounter with the green swamp monster thing in Lies of P seemed SO much harder than the first time. So I’m not sure if this boss is considered easy or hard, but I didn’t consider it to be very hard going in for a second time and got quite stuck for a while…



  • Yeah I feel like it would be a nice in-between option for ya, as you mentioned the second phase troubles in your edit. It really is harder to learn a second phase when you’re only getting through the first on every 5th try or so (Laxasia was a pain in the ass for this, I never really got a good feel for phase 2, just managed it somehow on a lucky run with wild and terrified inputs haha)

    I think having Sekiro as my first soulslike taught me that there’s a big gap between surviving a phase and really nailing a phase though, so I try to take that with me and get phase 1 to point of just warming up. And looking for more and more windows to inflict damage - it’s amazing how quick some of the fights can be when you find more of them


  • My only soulslike games have been Sekiro and Lies of P (some bloodborne years ago but didn’t finish it).

    Like others have said, play the way it feels right to you. I get that you’re saying it’s somewhere in between - getting frustrated solo, but too easy with summons. If you get to that point again, maybe try using summons to learn the boss (EG get to the second phase every time to then learn the second phase) but don’t allow yourself to complete it during that round. Then when you feel ready, back to solo.

    Personally, what I enjoy about these games is the design of each encounter. I feel like I only experience the full intended design of the fight if it’s 1v1, hitting a boss that is attacking some other npc isn’t engaging to me. So I don’t touch summons.

    If the game is well designed, even a really hard boss should feel fair - when I die, I should be able to understand what I did wrong and what I still need to learn, and once I’ve seen it all I need to hone my reactions to each tell and pattern. Then it doesn’t matter how many tries it takes, as long as I’m still enjoying that process (yes it’s still frustrating at times but that usually just means the win will feel even better).

    If I’m not enjoying the process, I’ll put it down for the day, and play again when I’m into it. If it’s so bad that I don’t ever feel like playing it again, then that’s that I guess. Hasn’t happened yet (except Bloodborne, but I wasn’t as much of a fan of the genre back then, will play it again at some point. Remaster when?)






  • MrBobDobalina@lemmy.mltoAsklemmy@lemmy.mldeleted
    link
    fedilink
    arrow-up
    14
    ·
    edit-2
    5 months ago

    Counterpoint - almost all jobs will have elements of this type of stressful fuckery. Use it as a learning experience, and do your best to navigate the constraints while maintaining professionalism and value to your employer.

    It’s a balance; if it’s truly soul destroying then your health and happiness is more important, get out. However, the more you learn how to deal with this, the less likely you are to burn out in other jobs when they get shit like this. Not so that you can just suck it up and grind away for awful bosses, but so that you can give yourself the maximum options for you, and stress less while going through it.

    You already seem to have the right mindset about trying to do this right, so the one thing I’ll say is this: everything in writing, straight away. It’s easy to get too relaxed about this when it’s all going smoothly, but then something catches you out and it’s too late (eg already been told not to bring it up again).

    This part will feel awkward, but to protect yourself, you need to send your boss an email summarising your conversation and your understanding of the outcome (not updating). Frame it as a “I hear you, and I apologise for my previous insistence” if it helps smooth things over, but just make sure it outlines your previous queries and suggestions and their response to you. It’s the only way to cover your own butt in these situations, and it’s a great habit to get into after every conversation that has decisions or changes etc. Put it in writing as a summary: you can refer back to it later and it let’s the other person know you understood their position / instruction




  • Came to make the same recommendation. It depends on what aspect of the games you find intimidating. Most people recommending Elden Ring will likely be assuming that you mean mechanical difficulty, but in my case, the openness, variety, stat numbers etc of ER are all intimidating.

    Sekiro is more approachable in this regard, the way forward is mostly clear, and the mechanics are clearly communicated, so you’re just left with practicing them until you’re good enough to progress.

    I’d say that most people who say Sekiro is one of the hardest fromsoft games probably came from playing souls or Elden Ring and have the extra challenge of unlearning some of the foundations. I hadn’t played any, and though Sekiro is hard as hell sometimes, it clicked with me pretty quickly. Completed 3 endings and most of the optional, hardest content so far


  • TW: suicide

    Similar happened to me about 15 years ago, and it still bothers me. Mine was out of the blue though, nobody had shared anything remotely violent or gory in the team. One guy decides to share a ‘funny’ video with a subject line of ‘always search your detainees’ or something. A guy gets seated in a room by a cop, asks for some water, cop leaves, guy sits for a moment, then pulls out a handgun and shoots himself in the head. I had headphones on and still remember the sound of his last ‘exhale’ after dying. Fucked me up for a while.

    In short, don’t stand for this shit. It’s no joke how much it can affect you if you aren’t desensitised already, especially if you aren’t expecting it.



  • It was my first real Sci fi book haha. Definitely a struggle but I was hooked once I started grasping even a sense of what was going on in the conceptory at the beginning.

    From there, I understood what I understood, and let the other concepts flow over me in a way. Sometimes they’d click once I was a few chapters deeper and something that was discussed earlier came into effect and I’d go back and re read, other things made more sense when I read the whole thing again years later.

    Reading it, I definitely didn’t get the full intended effect that someone with more knowledge would have, but it still managed to stick with me for decades now and absolutely shaped my Sci fi tastes