Thanks! This is a big help!
This is a big help and makes a lot of sense! Thanks! :D
That was me last year too. :P
I’ll take a look! Thanks again!
I haven’t gotten all the way there, but this was really helpful for taking some steps forward! Now I just need to figure out how to make the pitch controls rotate with the orientation of the plane. It wants to pull up or down relative to the world space it seems. Either that, or my maybe my rotation isn’t rotating the local space at all?
I’ll keep working on this. Thanks for your help!
I remember when I first installed Linux. I thought it was broken because it was so clean and distraction free.
The time of the Mastadon is at hand.
I’m not sure I understand the difference in how these work. In the docs it makes it sound like the only difference between rotate_x() and rotate_object_local() is that rotate_x() specifies the rotation axis explicitly whereas rotate_object_local() takes it as an argument. Is that not the case? Sometimes the docs are confusing.
That’s what I assumed at first too, but I am targeting the primary node which is a character3D. The mesh is a child of that and nothing is targeting it. This is the code I’m using:
rotate_x(pitch * pitch_speed)
You’re right, it’s not. It’s just with Flatpaks, Snaps and App Images being common these days, it’s pretty hard to break a Linux system. I feel like a lot of Linux criticisms are weirdly out of date by a decade or more.
I’ve been running Linux for over four years and never run into this. What are people doing on their systems?
This one is pretty solid. I was able to figure out a few things that I got stuck on with other tutorials and this approach makes more sense to me.
Once we can handle Gamecube, PS2 and Xbox nearly perfectly, I’ll be good. That covers all classic consoles. Everything after that is largely just newer versions of the same idea.
I use git for writing. It’s fantastic. You can use branches to try different ideas and approaches and merge it into your main branch once you’re sure of the direction you want to go.
I take the approach of doing content first and styling second. For content I don’t need anything more sophisticated than a plain text editor. I like it because it removes decisions that I really don’t need to be making at that point.
Sudog…it gives the user permissions over the universe.
I honestly really like discovering things organically as opposed to having “content” shoveled in my face. Say I follow an artist who happens to share the work of another artist I didn’t know about. There’s a connection and I can follow that person. It’s simple.
The power of community driven projects! Tis’ a beautiful thing.
Oh right! I totally forgot about the Steam Deck (somehow). Yeah, I’d definitely like one of those at some point.
I think that may work! Thanks!