• Corroded@lemmy.dbzer0.com
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    1 year ago

    I feel like a majority of the article is just looking back at what’s come out since 2020 and even then it doesn’t seem to use the progression we’ve seen to theorize about new potential devices.

    But if a company does take a big risk to push the market forward, we have a responsibility as the buyers to reward that creativity with our support.

    Producing a unique device takes a lot of courage and risk of failure. It is an expensive venture that very few are willing to attempt. But this is absolutely something that needs to happen some day.

    These two paragraphs from the conclusion seems to sum up the writers thoughts.

  • MossBear@lemmy.world
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    1 year ago

    Once we can handle Gamecube, PS2 and Xbox nearly perfectly, I’ll be good. That covers all classic consoles. Everything after that is largely just newer versions of the same idea.

    • Corroded@lemmy.dbzer0.com
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      1 year ago

      I wonder how far away we are from Xbox emulation on Android?

      I think any handheld past the level you mentioned will just be a continued effort to create a lighter weight and more portable Steam Deck

  • Xilly@lemmy.worldM
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    1 year ago

    I love my Steam Deck and being able to emulate pretty much any PS3 era game and older.

  • Izzy@lemmy.world
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    1 year ago

    Is the N64 not 64 bit? They talk about retro handhelds trying to move towards playing consoles such as the Gamecube, but in my experience they are barely capable of playing the N64. Perhaps that has changed with the most recent retro handhelds from this year. On my Anbernic RG351MP it really struggles playing games such as Mario 64 and Ocarina of Time.

      • Izzy@lemmy.world
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        1 year ago

        Sounds great. Personally I find beyond the N64 and PS1 era to not really be retro anyway. At least for now. Once you get to the ps2 and GameCube we are in the era of racing towards realism graphics.

        • GlennMagusHarvey@mander.xyz
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          1 year ago

          Yeah, N64/PS1 era was when the industry started pushing 3D games hard, and it really feels like the beginning of the modern era to me too.

    • vrighter@discuss.tchncs.de
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      1 year ago

      it could compute in 64 bits (which most games, especially from that time, did not need nor used)

      It had a 32 bit memory interface. Games need a lot of memory throughput so that was a limitation.

      It was technically 64 bit, but only in ways that didn’t matter

  • MajorHavoc@lemmy.world
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    1 year ago

    I’m surprised the Evercade and Hyperkin Super Mega didn’t make the list.

    I’m really pleased with being able to own games on cartridges again on the Evercade ecosystem.