• Xanis@lemmy.world
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    9 months ago

    Gotta say, this one’s preeetty simple:

    Game comes out

    People play game

    People play game a lot

    Content runs out

    People leave

    Time passes poof! more content

    People come back

    Games usually have a pretty finite lifespan unless and usually only when built from the beginning to maintain playerbase.

  • Renacles@lemmy.world
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    9 months ago

    So a lot of people finished the game and are now playing something else.

    It’s a real shocker, I guess that means that this game without MTX or subscription service is dead. /s

    • EatATaco@lemm.ee
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      9 months ago

      There is nothing in the article about the game being dead, in fact it says it explicitly assumes that it will have respectable numbers once the dust settles.

      It’s like you made up a reason why the article is wrong about something that it didnt even claim.

        • EatATaco@lemm.ee
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          9 months ago

          It’s absolutely 100% part of the reason why I interpreted it the way it was meant to be interpreted.

            • EatATaco@lemm.ee
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              9 months ago

              I cant believe people are actually arguing that the top level poster wasn’t implying that this article is claiming that palworld failing.

  • CluckN@lemmy.world
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    9 months ago

    On Saturday, January 27 Palworld peaked at 2,101,867 concurrents, and now on Saturday, February 10, it has 757,508 according to data from SteamDB

    Let’s compare that to a recently released AAA game.

    Suicide Squad Kill The Justice League has 2,422 concurrent players, while Rocksteady’s predecessor Batman Arkham Knight has 2,654 players,

  • Stern@lemmy.world
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    9 months ago

    Game of the week is game of the week. Fall Guys, Dave the Diver, and Among Us unavailable for comment.

  • ampersandrew@kbin.social
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    9 months ago

    Yeah, you’re prone to having one of the biggest drops when you’ve got one of the biggest peaks. What a garbage article.

    Palworld’s next update and early access roadmap are already on the cards, so it’s now up to Pocketpair to keep supporting the game and listening to players to keep them hooked.

    NO IT’S NOT. The only thing it’s on them to do is to finish it. They sell the game for $30, and this is not a live service game. They don’t need to keep anyone hooked.

    • fishos@lemmy.world
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      9 months ago

      I mean, as it stands now, there’s no gameplay other than “build up base”, “collect all monsters” and “level up”. End game is non-existent. It needs something more or it absolutely will die. There’s been a million open world survival games that have come and gone for the same reason. This very well could just be a flash in the pan, largely held up by hype more than anything.

      • Kaldo@kbin.social
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        9 months ago

        You are right, but is it any different for games like Ark, Conan, VRising, Rust or any other sandbox builder focused on multiplayer? It’s always just a farm-build-collect-repeat cycle. It’s why I get bored of them easily at least, the only games in that genre that can usually keep my attention are Factorio and Valheim.

      • ampersandrew@kbin.social
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        9 months ago

        I can’t think of a game that I’ve played and enjoyed that had an “end game” except rolling credits, and that’s totally fine. Flashes in the pan are totally fine. The game can’t “die” as long as a single person wants to play it, because it’s playable regardless of the presence of the company’s servers.

        • fishos@lemmy.world
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          9 months ago

          OMG, stfu. No one is talking about “you’re still alive as long as someone remembers your name” type bullshit. We mean an active and engaged player base. That’s what a games “death” refers to. You are being incredibly obtuse.

  • Melkath@kbin.social
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    9 months ago

    Makes sense.

    The beginning is fun and really just sucks the life out of you as your are flooded with new mechanics and npcs.

    Then the game very quickly shows itself for what it is, an open world game.

    It’s a glorious grindy repetitive complicated open world game that doesn’t hold your hand.

    I knew I was in love the moment I started compiling my pal attribute database. 90% of gamers dont like that kind of stuff. They just want to be lead from A to Z.

    • glimse@lemmy.world
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      9 months ago

      The beginning is fun and really just sucks the life out of you as your are flooded with new mechanics

      Uhh are we playing the same game? What new mechanics get introduced that you don’t have by level 10?

        • glimse@lemmy.world
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          9 months ago

          I mean I don’t see what mechanics you could possibly be overwhelmed by. I’m enjoying it but I think it’s biggest flaw is that it’s TOO simple

          If you feel underwater with 10 mechanics total, there’s not many games you can play. The building is basic, the crafting is extremely straight forward, and fighting consists of run, shoot, and roll.

          • Melkath@kbin.social
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            9 months ago

            Again, didnt say overwhelmed or drowning.

            Said sucked the life out of me. Had me engrossed. My first sit down was 4 hours that felt like 5 minutes.

            Edit: Cheeky, but I gotta sat it… people who are taking “sucked the life out of me” as a negative statement have never enjoyed a blowjob. At least not a good one.

            • Zahille7@lemmy.world
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              9 months ago

              Maybe pick something else to say in the future so people won’t be confused? Usually “sucked the life out of me” is used for when people feel negatively exhausted after something.

              I played literally all night when I first started, I didn’t want to stop even when I noticed the sun was up.

              • Melkath@kbin.social
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                9 months ago

                I guess that is where the confusion is.

                I didn’t mean it in a negative way.

                Literally said I love the game.