Unity Personal and Unity Plus: The Unity Runtime Fee will apply to games made with Unity Personal and Unity Plus that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime installs.
Yeah, I don’t understand what the controversy is about. Free games still won’t have to pay anything. Asking 20 cents per install if the players pay at least $1 per install seems fair to me.
This assumes that each player only installs it once but games can be installed multiple times. I could even write a script that automatically reinstalls a game over and over again and thereby cause high cost for the developers.
Edit: Apparently Unity plans to detect and prevent fraudulent behavior. However, a user can still install a game multiple times for valid reasons. Something like Gamepass would also be very problematic for devs.
From https://unity.com/pricing-updates
Yeah, I don’t understand what the controversy is about. Free games still won’t have to pay anything. Asking 20 cents per install if the players pay at least $1 per install seems fair to me.
This assumes that each player only installs it once but games can be installed multiple times.
I could even write a script that automatically reinstalls a game over and over again and thereby cause high cost for the developers.Edit: Apparently Unity plans to detect and prevent fraudulent behavior. However, a user can still install a game multiple times for valid reasons. Something like Gamepass would also be very problematic for devs.