I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!
I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!
I’ve been working on a zeldalike in python off/on for the past while now. Nowhere near done but I’m mostly doing it for fun/hobby. I’m no artist so solo gamedev is kinda hard (ended up drawing all the sprites myself which is why it looks like programmer art lol).
I think that looks pretty good, you should be proud of it.
thanks. I’m making good progress on it. I’ve got quite a few of the items done, basic map graphics are done. etc. I even have a minimap system that fills out as you explore it’s pretty cool :) I struggle pretty hard with the art though haha.
That’s the issue with my game also. The studio software I am using has basic graphics so I’ve just been using those until I figure something out. How hard was it to build a game in python? I’ve only done some basic python scripts.
I code damn near everything in python so it was naturally my language of choice (looking back I should’ve just used unity lol). I’m using pygame for it which basically works similar to older game/graphics libraries. so everything is coded from the ground up.
Thank you for letting me know about pygame. I just downloaded it from the repository. I’ll mess around with it a bit this weekend. I haven’t really done much with Unity. I heard Unreal is also pretty good but I haven’t really looked into much more than a couple of videos.
I don’t think it’s possible to run a pygame game on consoles though is the thing. so you’d end up having to recode the whole thing if you wanted to do that.
I love to tinker with stuff. Even if I make no progress it gives me an excuse to learn more python.