I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!

  • Otome-chan@kbin.social
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    1 year ago

    thanks. I’m making good progress on it. I’ve got quite a few of the items done, basic map graphics are done. etc. I even have a minimap system that fills out as you explore it’s pretty cool :) I struggle pretty hard with the art though haha.

    • NumbersCanBeFun@kbin.social
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      1 year ago

      That’s the issue with my game also. The studio software I am using has basic graphics so I’ve just been using those until I figure something out. How hard was it to build a game in python? I’ve only done some basic python scripts.

      • Otome-chan@kbin.social
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        1 year ago

        I code damn near everything in python so it was naturally my language of choice (looking back I should’ve just used unity lol). I’m using pygame for it which basically works similar to older game/graphics libraries. so everything is coded from the ground up.

        • NumbersCanBeFun@kbin.social
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          1 year ago

          Thank you for letting me know about pygame. I just downloaded it from the repository. I’ll mess around with it a bit this weekend. I haven’t really done much with Unity. I heard Unreal is also pretty good but I haven’t really looked into much more than a couple of videos.

          • Otome-chan@kbin.social
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            1 year ago

            I don’t think it’s possible to run a pygame game on consoles though is the thing. so you’d end up having to recode the whole thing if you wanted to do that.