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STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
They wrote this article: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
And they released a tech demo as part of the evaluation: https://megacrit.itch.io/dancing-duelists
If there are changes to larger files, often times you are just required to redownload the entire file to replace the existing one.
Ultimately depends on the architecture of the game.
I feel the same way. I’m currently working through heavensword and it just feels like there’s so much filler.
Half the time I feel like missions were just put into the expansion to pad out the game time because most of the epic stuff doesn’t happen until later.
I find myself skipping a lot of the dialog and just watching a recap on YouTube later.
I enjoyed the campaign of Diablo 4, but as you mentioned the game has a serious lack of depth.
It became especially obvious to me once I hit the endgame and realized there just wasn’t that much to do.
In Path of Exile especially there is so much depth and content around the endgame that it feels like there’s almost too much to do.
I don’t think Diablo 4 is bad, but I do think it’s far too casual. The combat is satisfying and the graphics are great. But the skill tree and RPG systems are massively lacking.
So once you complete the campaign you will begin maps. There are 3 tiers of maps, you have white, then yellow, then red. I consider mapping to be the endgame.
If this is your first build, the endgame will be rather punishing and you might not make it very far. It took me until my third character roughly before I was able to successfully push into red maps and beyond. There are special bosses to hunt down, and all the side content like Heist and Delve are very rewarding and fun.
Additionally you get another passive tree that allows you to customize your mapping experience however you want. Zizaran has a really nice video going over the endgame. It’s quite long, but very helpful. https://youtu.be/uf4wnvkS-mI
It takes awhile for Path of Exile to truly click. I think it’s the best ARPG ever made, but the initial learning curve is pretty steep. Things really open up in the endgame. And we have Path of Exile 2 right around the corner which is awesome.
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