Such a weird game! The artstyle and just the “weirdness” of it is out of this world.
I’m not a fan of turn-based battles, but this is one of the few games (including Chrono Trigger) where it’s legitimately fun. To this day I still think about it.
Such a weird game! The artstyle and just the “weirdness” of it is out of this world.
I’m not a fan of turn-based battles, but this is one of the few games (including Chrono Trigger) where it’s legitimately fun. To this day I still think about it.
Strongly recommended! It’s one of those rare games where you don’t want a “sequel” because there’s no way it would be in the spirit of the first game. Especially today.
It’s a phenomenal metroidvania too. The visuals might be off-putting at first, but the game has so much soul. Excellent music too.
This is based on someone else’s reply I read once. Developers have been trying to put themselves out of their own jobs since the beginning. Automating/scripting things, creating tools, IDEs, etc.
Development is so much more than generating/writing boilerplate code. Code plays such a small role as opposed to figuring out how to solve a problem or even figuring out what the problem is in the first place.
I spent several days figuring out why an HTTP POST in prod wasn’t working. But an identical one was working locally. Turns out there was an application server change that deceased the max request param size. The Dockerfile was configured so that the patch version (semver) was updated automatically. This was a super interesting challenge (felt like Sherlock Holmes with this one).
Try having ChatGPT/etc. figure that one out.
All of this hubbub might produce some kind of toolset that could augment what we already do (i.e. IDE). But replacing people entirely? I don’t think so.
It strongly depends on what kind of person you are and how you get your enjoyment out of things. If you understand this, then you can find games that fulfill that.
For example, some people get a dopamine hit when they see numbers go up. Be it level grinding, kill/death ratio, optimize builds. Others like the feeling of exploration. Others want immersion/role-play.
It has nothing to do with “today games bad”. Part of that is childhood and nostalgia. You won’t get that back.
Figure out what you enjoy. If you like social games and making friends, then you need to lean towards that style of game. RuneScape 2007 is still very much alive today.
Aquaria
A very well put together Metroidvania. The map is very fun to explore, good boss fights, great music, and interesting story.
Interesting, I looked into it briefly and found this:
There was a merger, but maybe not entirely different developers.
I loved it and it’ll be a day 1 purchase for me. Amazing how they’ve nailed every one of their games considering how differently they play (e.g. Dig, Heist, Quest).
I’m happy to support the devs and the SteamWorld “universe” they’ve built.
Weird, I don’t have this issue. I’m using a Zenfone 9.
The game also has “hazard” (difficulty) levels you can set when creating a mission. But the game doesn’t demand a lot of skill/twitch unless you’re on hazard 4/5.
It’s one of the best coop games IMO. You can play it for a bit, leave, then come back without worrying you missed out on content/skills/etc.
Did I just hear a rock and stone?
I recommend turning the lights off and keep the sound volume nice and crisp for full immersion!
As others mentioned, if any worthwhile subreddit goes dark, then the mods will be replaced and it’ll be brought back.
Creating some noise works only if anyone is listening and willing to respond and enact change. Absolutely not in this scenario. The sad reality is the vocal ones are in the minority in the grand scheme of things. The 50k people leaving is, probably, pocket change and aren’t the ones that the platform is geared towards nowadays.
Looking over synaptic, I have PipeWire already installed. The OS is essentially untouched/out of the box.
I installed pavucontrol, but there were no differences in options. I also made sure the Pods were set as the output and not muted.
Absolutely. Companies/publishers/etc. are rewarded for putting out the bare minimum because they can still get a “the most profitable game we’ve released”. At a certain point the “brand” essentially becomes a money printer.
That’s pretty neat! Thanks for sharing. NSFW in general has so much “inertia” in terms of users. If NSFW migrates elsewhere then that’s a sure sign of times changing (IMO).
If releasing broken games wasn’t profitable, then it wouldn’t happen. The vast majority of people don’t read reviews or keep up with scummy industry practices etc.
A cousin of mine bought sonic boom on release and was super happy with it. They never finished it or were aware of the controversy whatsoever.
Super niche, but
These would need a separate instance due to NSFW and hosting costs.
I really don’t want “2” to be a thing. The “trailer” felt like an insult for using the Beyond Good and Evil name for marking. There was nothing about it that had the spirit of the first game.
If there ever is a remaster, then I hope it keeps the original artistic style. Lots of remasters get this wrong.