• 7 Posts
  • 2 Comments
Joined 1 year ago
cake
Cake day: July 6th, 2023

help-circle


  • Operator Stage Stat Buff Special Buff
    Silence The Paradigmatic 1 HP, ATK Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK)
    2 HP+, ATK Talent Upgrade: Increases max HP for all allies within Attack Range, allies with less than 50% HP within Attack Range recover HP equal to a greater percentage of Silence’s ATK every second. This effect is doubled for [Rhine Labs] operators
    3 HP++, ATK++ Talent Upgrade: Increases max HP for all allies within Attack Range further, allies with less than 50% HP within Attack Range recover HP equal to an even greater percentage of Silence’s ATK every second. This effect is doubled for [Rhine Labs] operators
    Tsukinogi 1 ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK)
    2 ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect and increases DEF for allies within range with less than 40% HP
    3 ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect and increases DEF further for allies within range with less than 40% HP
    Nine Colored Deer 1 ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK)
    2 ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with less than a higher percentage of HP
    3 ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with less than an even higher percentage of HP
    Quercus 1 HP, ATK, DEF Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% –> 100% of ATK)
    2 HP+, ATK+, DEF+ Talent Upgrade: Apply a greater percentage of Shelter effect to allies within range with more than a lesser percentage of HP
    3 HP++, ATK++, DEF++ Talent Upgrade: Apply an even greater percentage of Shelter effect to allies within range with more than an even lesser percentage of HP
    Almond 1 HP, DEF Trait Upgrade: Can Shift enemies by using skills. Can be deployed on Ranged Tiles. While being pulled, enemies take Arts damage proportional to the distance traveled
    2 HP+, DEF+ Talent Upgrade: Immediately recovers more SP when activating her skill for the first time in battle
    3 HP++, DEF++ Talent Upgrade: Immediately recovers even more SP when activating her skill for the first time in battle
    Saga (Module 2) 1 ATK, DEF Trait Upgrade: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
    2 ATK+, DEF+ Talent Upgrade: Increases damage dealt against enemies with less than 50% HP; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
    3 ATK++, DEF++ Talent Upgrade: Increases damage dealt against enemies with less than 50% HP further; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
    Ch’en (Module 2) 1 ATK, DEF Trait Upgrade: Normal attacks deal damage twice, Attacks ignore 70 DEF
    2 ATK, DEF+ Talent Upgrade: ATK increases further; DEF increases further; Physical Dodge increases further
    3 ATK++, DEF++ Talent Upgrade: ATK increases even further; DEF increases even further; Physical Dodge increases even further


  • Additional details about Eyja2 and Swire2:

    ##Eyja2

    Talent 1

    • When first talent is stacked, duration is refreshed

    S1

    • The elemental damage recovery per second also applies to operators that cannot be healed by other units (e.g. Musha subclass)

    S2

    • All units within Attack Range (including operators that cannot be healed by other units) will share the shield provided by the Elemental Barrier

    • Skill priority is -2000

    • The shield amount provided by the Elemental Barrier is based on Eyja’s ATK when activating her skill

    • If there is already an Elemental Barrier present, reactivating this skill will reset the barrier’s shield amount and duration

    S3

    • When skill is activated, vision shrinks to her own tile

    • Priority selection: Units that haven’t been selected by this skill yet > Unit with the lowest HP percentage > Unit with the lowest elemental value > Unit that is deployed earlier

    ##Swire2

    Talent 2

    • When Talent 2 is triggered, gains 0.01s of Undying. Healing effect is triggered after Undying effect ends

    • When redeploying, resets the DP cost needed to trigger Talent 2

    S3

    • Pushes out radially, Gold Coins are fired at an interval of 0.07s

    Credits: PRTS