Engineer I guess… Thief is the objectively better enterprise programmer option but I don’t know why I always forget about it and just write a ternary ¯\_(ツ)_/¯
Engineer I guess… Thief is the objectively better enterprise programmer option but I don’t know why I always forget about it and just write a ternary ¯\_(ツ)_/¯
This makes a ton of sense and I think you probably solved this mystery for me.
“Oh I need to iterate over something, and keep track of new information as I do it, therefore I should be able to create ‘dynamic variables’ as I progress.”
I distinctly remember asking this question during a 100 level programming class but I just can not remember why I’d ever want to do this?
What problem could I have possibly have been trying to solve where this would seem like the answer.
What do you call the waymo cars? There’s more cars/tech out there than just Tesla…
Ok boomer
Its wild to me that some people hear “your code should be self documenting” and take that to mean “never write comments”.
All self documenting should mean is I can look at a method and get a general understanding of what it does, and it shouldn’t have any unknown functionality. Specific implementations, design quirks, choices that might only make sense if you know business context should all be comments in your code.
On the other side of all that I worked with someone who insisted methods were documented college style, the “authors” name, date it was written, what it does, why it’s here, our star sign. I hate that just as much, so much clutter.
Everyone got put into a cube and they just had to outlast the other people, while doing some challenges.
My problem with trunk based development is I feel like people treat it as the solution to a problem that is fundamentally a developer culture problem.
You need to commit small changes, frequently, which requires you to only change small sections of the code and make incremental changes, something which can be a difficult habit to get used to.
This is really the main benefit of trunk based development, and it’s something you can get with feature branches as well, you just have to make sure everyone on your team starts reducing scope of their features and merging in smaller and smaller features sets.
There’s nothing inherit in the trunk based development model that stops someone from sitting on changes for a month, never pulling, and then trying to pull and ending up with a bunch of conflicts anyways. So it really feels like “yeah use trunk based development” boils down to “integrate continuously” which can be done with a branching model.
They would still line up, wouldn’t they? Or am I misunderstanding how the texture healing would work… Would they not take the same total amount of space?