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Joined 1 year ago
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Cake day: July 8th, 2023

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  • I’m the opposite of this picture. It’s like I have to relearn the game each time and fluid play takes a long time to return.

    Funnily enough my muscle memory persists to some degree though. So for instance if a particularly tough enemy is charging me I might push a specific key without actually knowing what it does. Afterwards I have to reason and rediscover what I was trying to accomplish and bind that action to the key I pressed.










  • takeheart@lemmy.worldtoGames@lemmy.worldThe N64
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    5 months ago

    My family still has one but the image quality is terrible on modern big screen TVs because

    1. It’s stretched out and native resolution of N64 is already tiny by today’s standards.
    2. Unnatural aspect ratio unless you can set black bars somehow.
    3. Modern displays have sharper pixel separation and colors don’t ‘bleed’ into each other as much which kinda helped the rough polygons of that era.

    The result is a picture that is both sharp and blurry at the same time and gives me head aches after an hour or so.


  • takeheart@lemmy.worldtoGames@lemmy.worldThe N64
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    5 months ago

    Ok, now that you mention it: I think the difference is that (at least in my region) the PlayStation was sold with a memory card included. Standalone memory cards for it were cheap. N64 came without a memory pack and they were more expensive.

    IIRC PS also had a more granular slot size (eg gran turismo takes up 1 slot while final fantasy takes up 3 slots) while on the N64 it was large and fixed (each game takes up one large slot even if that slot doesn’t use up all the data).

    In hindsight that has me wondering why they didn’t go for dynamic slot size 🤔. Maybe because a save file could grow over time and they wanted to ensure that you could always overwrite/update?