I haven’t followed the hype cycle but is it looking like it’s going to be anything more than Daggerfall in space? Which is a great core concept, but it’s not exactly “bursting with creativity”.
I haven’t followed the hype cycle but is it looking like it’s going to be anything more than Daggerfall in space? Which is a great core concept, but it’s not exactly “bursting with creativity”.
Honestly feels like a bit of a gross misuse of the word “othering” given what material horrors are associated with the process. Especially bitter coming from Mr Naoki “economics justifies transphobia” Yoshida.
I feel like there’s an important point in the valence of the word shifting as the American games industry and its colluders in the gaming press started trying to cut foreign and indie developers out. I think I completely missed out on the process of the word becoming pejorative, because I was mostly playing Nintendo and retro games during that era and not really talking about them online outside of people that also liked those kinds of games.
I do think it’s interesting and sad though that negative valence can be attached to an entire region, and specifically a region outside “the West”. “Slavjank” would be another example; meanwhile the endless litany of very poor quality games coming out of the UK in the 80’s and 90’s was never given a simple and catchy term…
But that leads to a point that there’s also something to be said that valence can be contextual. “Jank” means different things to different people and can be meant appreciatively or pejoratively.
Within my friends with the same background and from the same (console) generation as me, and who like the same kinds of game as me, there is definitely a subgenre of RPG with a high degree of mechanical depth and novelty, typically made in Japan, that we crave more of; so some kind of catchy subgenre term is useful.
Half serious but I think the real solution is to start describing mechanically over-streamlined Hollywood wannabes as WRPGs.
It was a genuine question, because I’m honestly not keyed in to the marketing buzz, and I’m generally disinterested in big publisher marketing. Also, “Daggerfall in space” wasn’t a dig; I absolutely love No Man’s Sky, but that game to me, in terms of ethos and mechanics, is Space Daggerfall in all the best ways.
I should also stipulate, I’d say “creativity” to me means exceptional aesthetic qualities, writing, or mechanical novelty. There are many very good and fun games that I wouldn’t call “bursting with creativity”. I love Skyrim, it’s an incredibly entertaining, beautiful, and compelling game; but it was a step back for the series in terms of innovating the genre the way Daggerfall and Morrowind did.
But yeah, to be perfectly honest, with small developers who treat their workers well like Motion Twin, Supergiant, or Hello Games, I can’t really get invested in any Bethesda games beyond being kind of curious.