riseuppikmin[he/him]

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  • 14 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • If you gamify something people with addiction and addiction-adjacent problems will inevitably interact with it in the gamified way. This was the first state of the karma system harming the site.

    Then in the second stage once karma started getting more “serious” (preventing users from posting/commenting and being used as an “authenticity” check- what led to farmed and sold accounts) which led to a further breakdown of the karma system.

    The underlying issue is despite being an absolutely useless measure in reality- the site itself ascribed value to them and caused people with (what we’d probably refer to as bad) economic incentives to act on that behavior then rationally acted.


  • I’m hoping the EU takes them/other digital storefronts to court at some point about my right to sell/transfer my licenses to all these products.

    I should absolutely be able to sell my license to a game to another person. It’s bizarre that I can in the physical world but not the digital world where the actual “transfer” is 1000000x easier.

    Also from just a platform standpoint it’s absurd I can’t disable updates on steam. I know some games offer alternative solutions to this through the beta branch feature but that is a band-aid over the full solution.













  • The federated decentralized nature of Lemmy and it being open-source means that when this happens the users laugh at whoever paid for an instance and celebrate whoever got the bag and all migrate to a new instance.

    See AdBlock -> AdBlock + -> Ublock -> Unlock Origin for a story of idiot capitalists donating massive sums of money only to buy a product that is quite literally drop-in replaceable by design… and Lemmy makes this process even easier than that.