I hope so. I hope there could be a future where Mozilla is purged of these people and returned to being just a browser. Not everything has to be a “platform” with a business model for MBA’s to feast on.
I hope so. I hope there could be a future where Mozilla is purged of these people and returned to being just a browser. Not everything has to be a “platform” with a business model for MBA’s to feast on.
I honestly never expected the final death blow for Firefox to come from Mozilla.
Powerhoof and joy masher make some nice indie games.
If only they applied the same rigor to big tech scraping the same content into large language models. I guess the bypass paywall team wasn’t big enough to afford the legion of lawyers that Sam Altman and co can summon on demand. We can just wait for chatgpt to serve those articles direct to our search results and nobody will even visit their website, because we live in a world where stealing an article to read is illegal, while stealing all of them for profit is not.
No computer should be without one! :D
Robotron on mame and yar’s revenge on 2600.
i hope this works with brutal doom!
Yes! That is a true masterpiece that at the time set a new standard.
3 of them:
watching an Amiga 500 load from disk having only seen 8bit games on tape. Everything that machine did at the time was like magic.
watching the castle fly through intro for Unreal on PC when the first 3D accelerators appeared. Everything changed after that.
experiencing the shark diving demo on PlayStation VR. And also how nothing changed after that! xD
And to have been able to experience that evolution from space invaders to cyberpunk in a single life time has been a privilege.
working link to the rom hack: https://romhackplaza.org/romhacks/jurassic-park-volcanic-edition-genesis/
With lashings and lashings of downloadable content and nft’s, all wrapped up in sweet pay to win :)
To flip this around, think of some projects you want to do. The languages are just tools and will be determined by what you want to do, and then each type of project has it’s best tool chain. Think of the problem(s) you want to solve first and the rest will follow.
I bet they struggle to compete with Electronic Arts these days! ;p
ChinnyVision has some nice reviews.
Cool, now I can vomit like it’s the 90’s again, but with incredible lighting :p
I always thought it played slow and while everybody raved about the soundtrack and graphics, it was style over substance. I preferred Hybris and Swiv back in the day. Deluxe Galaga was probably the pinacle of that genre on the Amiga.
Ha same! One day I’ll remake that 8bit title in pico8… or watch the kids do it! It’s a long ways from figuring stuff out from magazines, and complex technical manuals. It kind of got much harder during the 16bit era where the machine got harder to fully understand, like the Amiga compared to bbc micro or spectrum. 68k assembly was hard by yourself. But for sure, godot, gamemaker etc have made it accessible again, and programming is still a useful skill to have on your resume. It’s fed me long after my uni certificates expired!
Yes, you are right. It matured. The mainstream publishers were definately similar to today’s indie gaming scene. That’s where I gravitated to as well.
I think the tooling is probably the greatest innovation of the current generation. For the first time you can download incredibly powerful frameworks like Unreal engine and godot down to Pico 8 that put professional quality production tools in the hands of anybody with imagination to create, plus the communities and the platforms to publish. There’s never been an easier time to make stuff and put it out there than there is today.
What’s really bonkers is that in 1 generation we went from 8bit blocks on the screen to photo realistic 3D scenes. It’s been incredible to see an entire industry appear in 1 lifetime.
Totally agree that what comes next will be incremental. We won’t see that rate of advancement again, and more sadly we don’t seem to see the experimentation either, at least not in the mainstream publishers. The 90’s and early millenium was mad with everything from doom to MDK, deus ex, citizen kabuto, command and conquer, Nox, homeworld, mad experiments in voxel engines like Outcast, space sims like freelancer and freescape. Today it’s much more risk averse with incremental updates to established franchises, unless you delve into the indie gaming scene. But that’s also been cool to see re emerge like the legacy of the 80’s bedroom programmers.
just about any game from the 80’s 8bit era was sold by the tape insert’s artwork… but that artwork was so fine I do miss it today.