Exactly same. Gf & I got into it a few weeks ago and just caught up to current. We’re champing at the bit to see what happens next.
Jade #1!
Exactly same. Gf & I got into it a few weeks ago and just caught up to current. We’re champing at the bit to see what happens next.
Jade #1!
Ahh, the place from which I fetched G’raha Tia.
It is - without the quiet zone, it makes detecting the locator pattern really difficult, especially in one’s looking for the 1:1:3:1:1 ratio.
I’ve mostly been spending my time working on programming tools for myself, for the experience. Last week, after multiple weeks of work, I finally finished a macro calculator for crafting, which was a fascinating project (multiple caches were needed to calculate quickly). Realized however, that the formulas now use modifiers that must be pulled from the item/ recipe database, so this week I’ve been writing an extractor for the data from the sqpack files.
It’s been a lot of fun, but boy howdy is there not a lot of information out there in documentation form. So, I’ve been dumpster diving existing extraction projects to figure out the various internal structures.
As for 7.1, I’m most interested in hearing about the raid; their combat team has been cooking well, and I’m excited to see what’s next.
Man, I’m sure glad I kept my Ixali gloves around, years later.
Was this from the Night of the Comet movie?
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
Probably some programming, some Satisfactory, etc.
Although apparently it’s a lot harder to double communio now with the new addition to the rotation? Should be interesting to see how things settle out now for max dps.
I think I’ll be leveling scholar this go-around. Although not looking forward to healer solo duties. 121111111, etc.
I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.
BeneG is nothing but a national treasure. I still find myself laughing at the Lopporit Zenos clip from time to time.
What an adorable MoonMoon!
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
The Italian game just oozed style. Really fascinating imagery.
I really love that Andy Serkis delivers an absolutely fantastic monologue in episode 10, and it’s only the runner up for best monologue of the episode. To be fair, I think the Sacrifice speech had some of the best writing I’ve seen; it’s definitely in my GOAT list.
projects/[rust|cpp|python|..]/proj-name