Are the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.
Are the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.
I think there’s one key thing you missed: you have never bought a copy of the game on Steam! It’s always been a license. Valve simply made the fact clear now because of legal changes.
so the next question, is this retroactive
So the answer for this is a solid no.
For SSDs this has historically not been the case, there’s no way in hell you could buy a 1TB SSD within $200 a decade ago.
Last time I asked around about this question, the answer was surprisingly “probably not much”! When a low-power x86 chip (like those mobile chips) is idling (which is pretty much all the time if all you are doing is hosting a server on it) it consumes very little power, about the same level as an idling Pi. It is when the frequency ramps up that performance-per-watt gets noticeably worse on x86.
Edit: My personal test showed that my x86 laptop fared slightly worse than my Pi 3 in idling power (~2 watts higher it seems), but that laptop is oooooooold.
It’s not just DNS. I have this rule in my firewall:
udp dport 15600 counter drop comment "Block Samsung TV shenanigans"
So far, it has blocked 20575 packets (constituting 1304695 bytes) in 6 days and 20 hours.
Anticheats can be very invasive, they can theoretically scan all the files inside your computer (whether it is practically done, I don’t know but it surely feels like it’s been done), take screenshots regularly, send your hardware information, etc. So yeah, if you are someone who takes security seriously…
For many systems out there, /bin and /lib are no longer a thing. Instead, they are just a link to /usr/bin and /usr/lib. And for some systems even /sbin has been merged with /bin (in turn linked to /usr/bin).
Not just Linux… 99% of the time you see something weird in the computing world, the reason is going to be “because history.”
The C developers are the ones with the ageist mindset.
The Rust developers certainly are not the ones raising the point “C has always worked, so why should we use another language?” which ignores the objective advantages of Rust and is solely leaning on C being the older language.
They very rarely have memory and threading issues
It’s always the “rarely” that gets you. A program that doesn’t crash is awesome, a program that crashes consistently is easy to debug (and most likely would be caught during development anyway), but a program that crashes only once a week? Wooo boy.
People vastly underestimate the value Rust brings by ensuring the same class of bugs will never happen.
Ah you got my comment wrong! I didn’t mean to suggest Gecko is closed source. I just wanted another web engine that is also open source.
Servo was an experimental ground for Mozilla in some ways (like testing out a new CSS engine and porting it back to Gecko if it works). So it’s quite normal for people to be unaware of it, it was not meant for the public.
But later on it was abandoned by Mozilla and stuck in a limbo, until it got picked up by the Linux Foundation. Now it’s a standalone project and I wish them well. We really need a new FOSS web engine.
It really depends.
If I know I will never open the file in the terminal or batch process it in someways, I will name it using Common Case: “Cool Filename.odt”.
Anything besides that, snake case. Preferably prefixed with current date: “20240901_cool_filename”
People back then just grossly underestimated how big computing was going to be.
The human brain is not built to predict exponential growths!
One of the issues at hand is that X11, the predecessor of Wayland, does not have a standardized way to tell applications what scale they should use. Applications on X11 get the scale from environment variables (completely bypassing X11), or from Xft.dpi, or by providing in-application settings, or they guess it using some unorthodox means, or simply don’t scale at all. It’s a huge mess overall.
It is one of the more-or-less fundamentally unfixable parts of the protocol, since it wants everything to be on the same coordinate space (i.e. 1 pixel is 1 pixel everywhere, which is… quite unsuitable for modern systems.)
Wayland does operate like how you say it and applications supporting Wayland will work properly in HiDPI environments.
However a lot of people and applications are still on X11 due to various reasons.
LoDPI applications are either tiny sized or upscaled (= blurriness), aren’t they?
Yeah I get the display server part. What I meant was that 200% scaling gets you 1920x1080 logical resolution on HiDPI applications – LoDPI applications continue to be blurry just as if you set your actual resolution to 1080p, but HiDPI applications will enjoy the enhanced visual acuity.
Even on smaller screens like the 14" ones, the quality of very high resolution (e.g. 4K) is still quite visible IMO, especially when it comes to text rendering. But it could very well just be my eyes.
It’s not even Linux’s fault. Plenty of apps support HiDPI on Linux.
It’s the developers who still think that LoDPI-only is still acceptable when it’s already 2024.
Isn’t scaling to 200% the same as lowering the resolution to half? And you lose the high DPI for apps that support it too.
Usually I sympathize with sentiments like this (“people use X because of uncontrolled circumstances”), but browsers are not one of them.
If you have a website that requires the use of Chrome, then just use Chrome for that website! It’s not an either-or thing – you can install both browsers and use Firefox as the primary one.
And that’s what makes this statement so problematic. You don’t earn anything by staying exclusively on Chrome, when both it and Firefox can work alongside each other.