Super Metroid. It’s an amazing game if you play it normally, and you can branch out into sequence breaking tricks pretty easily. It basically created/popularized an entire genre of games.
Super Metroid. It’s an amazing game if you play it normally, and you can branch out into sequence breaking tricks pretty easily. It basically created/popularized an entire genre of games.
I think they’ll still be compliant as long as they offer their source to customers. The GPL doesn’t require that you make source available to anyone, but to anyone that you distribute binaries to. From the GNU website:
One of the fundamental requirements of the GPL is that when you distribute object code to users, you must also provide them with a way to get the source.
Source: Quick GPLv3 Guide under the More Ways for Developers to Provide Source section.
Of course the GPL also allows redistribution of source code, and Red Hat seems to want to threaten customers who do so.
When I say we abide by the various open source licenses that apply to our code, I mean it.
So he’s saying that Red Hat intends to abide by licenses such as the GNU GPL, and yet…
Simply rebuilding code, without adding value or changing it in any way, represents a real threat to open source companies everywhere. This is a real threat to open source…
Red Hat is claiming that redistribution (which is explicitly allowed and encouraged by the GPL) is a threat to open source. They are also threatening to penalize customers who do exercise the rights granted to them by the licenses that Red Hat claims that they will “abide by”.
According to Red Hat the GNU GPL is a threat to open source. And they think this won’t make people angry?
Maybe try out Kingdoms of Amalur? I don’t know if it’s quite in the same spot for me, but it’s pretty similar in a lot of ways.
I think most mods are reasonably compatible, but I don’t really use a ton. OpenMW even has graphic herbalism built in these days, so the only thing I run now is a mod to delay the Dark Brotherhood attacks. I think the main issue is mods that require the Script Extender (MWSE).
I’ve completed several playthroughs of Morrowind on OpenMW, and I’ve found it to be superior to the original engine in every way. The only thing that you might have issues with is certain mods may not be compatible with it, but I don’t really use mods.
Daggerfall’s a huge game, but it gives you a ton of freedom in how you play. Once you figure out the basics, it’s a great dungeon diving experience. Although the procedurally generated dungeons aren’t everyone’s cup of tea, since they can get pretty crazy sometimes. I would highly recommend a teleportation spell (mark/recall all-in-one).
I currently have a server running dnsmasq just for DHCP/local DNS, and have it set with Adguard Home as its upstream servers. That way I can set up custom blocklists, and have local resolution as well.
I’ve seen OpenMW mentioned (and it’s fantastic), but you might want to check out Daggerfall Unity as well. The game’s available at no cost, and you can find a zip of the necessary game files on the install guide in the dfworkshop forums.
It’s way better than the old DOS version, and it supports mods, too.
Glass cliff?