Accusing people of witchcraft was also a great way of avoiding blame. Bread didn’t rise properly? Not my fault. Neighbour is a witch.
Accusing people of witchcraft was also a great way of avoiding blame. Bread didn’t rise properly? Not my fault. Neighbour is a witch.
Remember to apologise to the pork.
I followed Adam’s double stock Yuzu ramen recipe and it’s wonderful. You are cooking for 2-3 days though!
I said something similar in another reply, but I can’t think of any games where winning/losing is possible but doesn’t change my enjoyment. Even elden ring invasions feel better if you win the encounter.
The only thing that could come close is an encounter like that or in something like DMZ where you can talk it out and join forces, but maybe that’s just another form of winning.
Trying to think of an example of any games I play where winning or losing is possible, but doesn’t affect my enjoyment.
I’m coming up short, I don’t think I can honestly say that I have one. Anyone else?
What counts as a “competitive game” - is it anything where there are winners and losers or something more specific?
I like that is was originally “The Spy who loved you” and the fixed it.