Yeah in theory people could buy your GPL/AGPL app from you, but they could also get it legally for free from anybody else who has bought it. Guess which way will dominate.
Yeah in theory people could buy your GPL/AGPL app from you, but they could also get it legally for free from anybody else who has bought it. Guess which way will dominate.
Depends on your point of view. Legally it definitely is, because the LGPL stipulates that nobody is allowed to attach any restrictions on to the code above the things the LGPL restricts itself. This makes it impossible to combine with the App Store, because that store adds additional restrictions.
I can tell you that I wouldn’t invest my time in developing a game if there’s no chance of selling it in the first place due to the license requirements of a third party package.
The LGPL is inherently incompatible with anything on Apple’s App Store, so if there’s a chance that I might want to publish it there I can’t touch anything-GPL.
There’s the saying that software development is one of the few crafts where the craftspeople also create the tools for themselves.
I’ve looked into this. For proper integration (e.g. not as a hack with platform views that require a ton of overhead and multiple separate rendering contexts) I’d need access to the native rendering API in Godot, and the engine doesn’t expose it in any way that I could find.
Most styled text editors bind this to bold/unbold text.
Why do you have a system-wide shortcut on something as basic as ctrl-b in the first place?
I know many Mac users who use Safari just because it’s doesn’t drain the battery as much as Chrome. That’s a big difference for desktop applications, and constantly redrawing the window at 60fps definitely will kill your battery.
Unity also started out that way, but they dropped their Python-like and JavaScript-like languages after they realized that nobody used them. There wasn’t so much as a blip after that announcement, indicating that they were totally right on that.
Porting a game from one engine to another feels kinda ridiculous. They’re not even sharing a programming language.
This is more like a restart from scratch.
Of course the air traffic controllers should be listened to, since they can predict the future tendencies.
I think railroads have less safety margin in their system, mostly due to having one dimension fewer available. A plane can (and automatically does) stop a collision by ascending or descending. A train can’t do that.
I’m not fixing anything, I’m just saying that “everybody panic!” is premature.
I’m not blaming NVIDIA for this, it’s just bad that the two jobs of creating cards and creating rendering tech are combined within a single company.
Yes, but the “everybody panic!” vibe the article is trying to convey is way too dramatic.
Based on the videos of near misses on YouTube, the safety margins are so enormous that even an event classified as near miss is not really recognizable by a layperson, because the two airplanes are nowhere near each other.
This is very exciting. Unfortunately, AMD card won’t be able to benefit from this, making the GPU market ever more fragmented.
Here in the neighbor country of Austria, the solar growth is limited by the installation capacity currently. There are backlogs of two years for nearly all installation companies, as far as I’ve heard. Prices are also crazy high due to this.
Those labels are there because people made a quick buck suing the companies when they messed up, not to protect the stupid customers.
If the courts would apply a reasonable level of common sense, they wouldn’t exist.
Game design and gameplay is part of the source. All the balancing etc. to make it a fun experience. Most of the numbers don’t show up in the UI, so they’d either have reverse engineer it or reconstruct it somehow through months of game testing.