18 year old developer based in Mumbai India.
It seems op wants to have areas that can’t be reached not have colliders for performance, but still wants his bullets to be able to register hitting them for placing a decal on the collision.
Is there any actual advantage to using spaces? I have seen similar posts for a while and as a tab user I don’t understand why they are any better than just a tab
Neon white was super fun, still working in 100% for the good ending.
Very cool! Debating on remaking some heartbeast tutorials for Godot 4 (specifically the prodcederul tile generation with a walker and tilemap to 3d level + optimizations). Curious if people would be interested in that or not though, thoughts?
Depends where, sky islands / the majority of the map runs locked 30fps (ignoring sharer compilation), but bigger towns like gerudo drops it to mid 20s, and the lightning boss dropped it to low 20s. Still playable but not a great experience in those instances.
Recently just finished the base difficulty story mode of Furi (amazing game highly recommended) and the lightning boss in Zelda tears of the kingdom.
Don’t claim to like Christian rock if you don’t know who this is.