History seems to agree. Seventy-five percent of films from the silent era have been lost forever. Television shares a similar fate.
When a new medium is created, it seems we don’t put much thought into preservation.
he/him 🏳️🌈🚹🚺
solve et coagula ⛓️🏏🖤🫦
spooky stuff 👻🪦🕸️💀🎃
🏴☠️ 🎮👾☕⌨️🎞️📷📚⚛️
History seems to agree. Seventy-five percent of films from the silent era have been lost forever. Television shares a similar fate.
When a new medium is created, it seems we don’t put much thought into preservation.
Shaders are lighter.
Every time a sequel or a comic book movie lands on its face, someone rewrites an article about franchise/superhero fatigue. And that’s been going on for over a decade.
People will show up to watch a good movie. Guardians 3 did really well. Spider-Man is the “same old stuff.” This is all cherry picking examples. Movies don’t do well when they’re bad or the star is unappealing somehow.
Hollywood will stop making these movies when people stop paying to see them.
I was just thinking about this today! I thought it was high time I dug out the old ones. I have to buy an adapter for the AV but these games were some of my favorites. Double Dash is still the best Mario Kart.
These guys think the service they provide is so invaluable, so critical to the lives of their users, that they’re betting on those users’ willingness to shell out for the experience they’re accustomed to.
It doesn’t seem like a winning strategy but he’s desperate to turn a profit off this thing and I don’t think the long term is much of a consideration right now.
Watching 14 years go as I write.
There’s no cutoff. Find a better dating pool.
For me it wasn’t the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.
Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It’s like a signature. I don’t always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it’s broken through those barriers for me.