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Cake day: June 6th, 2024

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  • Are there aspects of the game that still offer value or enjoyment

    I like the core D2 experience as much as I always have. The gunplay is great, the abilities and build crafting is great, the vibes and graphics and soundtrack are excellent.

    The current season is kinda eh but they always put the weakest season they have lined up first because it launches at the same time as the campaign. The current season is more substantial than previous first seasons though, which is good since they are doing 3 seasons per year instead of 4 this time.

    The main plot line is finished but there are still sub-plots that need to be resolved. Xivu is not fully defeated. We need to come to a more long-term arrangement with Savathun. (The Xivu-Savathun plot is going to be touched on later this year). Some sort of Vex alliance is long overdue. With the bigger threats out of the way, it would be neat to help the Eliksni and Cabal retake their home planets. Clovis could be a full villain any time now. Plus they are trying to sow the seeds for the new plots down the line with their “traveler/witness demise led to magic seeds being shot into space”. Plus they should answer more details about the fallout after the events of TFS.

    All that being said, the main reason I’m still playing is simply because I bought the campaign + season pass combo just like I did for the past 5 years, and I intend to play the content I paid for. However there is a good chance I won’t pay for next year’s pass. There is a lot of potential left in the Destiny IP but the current state of Bungie will have to prove they can still tap into it.

    It’s also worth mentioning that I’ve definitely been playing less of it lately than I used to.


  • WolfLink@sh.itjust.workstoTechnology@lemmy.worldSome basic info about USB
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    7 days ago

    Almost everything about it needs to be optional because sometimes USB is used to charge some cheap battery powered thing and sometimes it’s used to make a backup of a harddrive and sometimes it’s charging my laptop with enough power for it to be rendering video but still have a net charge increase to the battery while also providing Ethernet, video output, and keyboard/mouse input over the same one port.

    EDIT to make it more clear why the variability of USB standards is what it is, compare a modern laptop to one from 10 years ago.

    The older laptop has:

    • for video, an HDMI port (or the less common mini HDMI port), and perhaps a mini DP port
    • an Ethernet port
    • a charging plug
    • possibly some FireWire ports (may or may not be the same as the mini DP port)
    • USB A ports for keyboard/mouse and other random devices

    The newer laptop has:

    • USBC ports that can do all of the above

    The perhiperals, however, don’t support all of the features. They only support the features they actually use. As long as the laptop supports all of the optional features, you don’t need to worry about it.

    The is especially helpful for less technical users who may not want to know what the difference between HDMI and DisplayPort is. With a fully USBC based laptop and USBC perhipals you can just plug it in and it will work.

    Of course this is all dependent on the laptop implementing all of the extra features, which is still only really true of more expensive laptops.







  • Idk what’s incomplete about Outlaws I don’t know much about the game.

    I bought and enjoyed both NMS and Cyberpunk on release, and they don’t seem to have changed that much since then. My theory for why these games are well-received now is all the haters quit the game near release so now, years later, only the people who originally liked these games are still playing.

    What was incomplete about Cyberpunk (besides it not working on older consoles, and having more bugs than I would hope for?)

    What was incomplete about NMS (besides lack of multiplayer?)


  • These are bad examples for two reasons:

    1. Unless a game is sold as “pre-order for open beta access” or the more modern equivalent “early access”, I still expect games to be “complete” in terms of core content on release date. Bug fixes and quality of life changes later are ok, (but it would be nice not to need them) and games that never stop being updated are an exception (e.g. Minecraft).
    2. Neither of those games was really “incomplete” on launch in terms of core features. Cyberpunk had some bad bugs, but the core of its controversy was poor performance on older consoles, which (as I understand it) was never really fixed. No Man’s Sky was missing multiplayer on launch, but the core of its controversy was people didn’t like the core gameplay loop and also didn’t like the randomly generated terrain and creatures. NMS has received a lot of content since then, but it hasn’t really changed its core gameplay loop and has only slightly improved the quality of random generation.