As I understand it, part of the issue on kbin is that the default federation threads value is too low for large sized instances.
I gather this will improve over time.
As I understand it, part of the issue on kbin is that the default federation threads value is too low for large sized instances.
I gather this will improve over time.
Based on the recommended specs, it likely won’t run, at least not without some serious compromises.
It does make me wonder what awful things they’re getting that poor creation engine to do.
To be fair I remember Fallout 3 being a bit of a nightmare to play at launch too.
Another vote for Gandi here - used them for years and absolutely no complaints.
That said, CloudFlare are a competent registrar as well and if you’re going to use them for your site anyway…
Well then, I know what I need to get later. I gather it isn’t on Steam though?
Previous commenter is incorrect - you can export up to 4k with the free version.
A thousand times this. I have no idea why this isn’t a more popular option. Also it isn’t limited to HD - it’s limited to 4k.
I’d imagine if it shocks you it’s down to a grounding issue. The power in the HDMI spec wouldn’t be transmitted through the shielding (at least, I hope not…).
Only 50mA though? Is that enough to drive a fan?
I mean, it certainly seems plausible but that must be a hilariously badly designed motherboard, with also a surprisingly efficient route from the HDMI port to the CPU fan header?
Definitely think we need this feature. Also an option to allow NSFW but blurred by default on Kbin.
Indeed but it’s also a matter of how you design your game. If you’re assuming that a game is running off a hard drive, then you’ll likely design it so that it loads everything in at load time because the assumption is that storage will be too slow to provide assets on an “as-needed” basis.
On the other hand, if you can rely on there being an SSD you can just assume that you’ll be able to grab everything and as when needed.
This actually has an added benefit in that you can design more ‘ambitious’ games because you don’t have to worry about needing to fit all of your assets for a given ‘level’ into system memory. You can rely on the fact that you can just load and unload things as and when needed.