LLMs are fundamentally a dead end though. If we ever create AGI, it will be a qualitatively different thing from an LLM.
LLMs are fundamentally a dead end though. If we ever create AGI, it will be a qualitatively different thing from an LLM.
Exactly. I give it 50/50 odds that this video is something people will look back on and laugh about how much effort went into bosses that were functionally removed from the game, much like PoE1 boss mechanic guides. I genuinely want to be wrong here, but the game I want PoE2 to be, and the game GGG wants to make, is something the community is viciously opposed to. The PoE community absolutely despises anything resembling gameplay.
I really hope they keep the power creep in check. Everything they’ve shown looks great, but if player power is even a fraction of what it is in PoE1, it’ll just be a neat bit of trivia that if you intentionally hold DPS and let bosses live they all do unique things.
It’s a thing we all took for granted at the time, but I really miss menus. There’s something much more complete and professional about the movie and bonus features being presented with an interface that fits the movie rather than the streaming service’s generic devoid-of-personality UI.
“For too long, the average American has been squeezed by the big banks and financial elites,” Trump wrote. “It’s time we take a stand — together.”
Do people actually believe for a fraction of a second that Donald Trump of all people is on the side of the average American? And that the way to “take a stand” is with a crypto pump and dump scheme?
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While there’s nothing wrong with a game being declared complete and stopping updates, the way this went down doesn’t sit right. Evil Empire (the studio that split off from Motion Twin specifically to maintain Dead Cells) had longer-term plans and the resources to make them happen, but Motion Twin then ordered Evil Empire to stop development because they thought an actively developed Dead Cells would be a competitor to Windblown that they could preemptively kill off.
The irony is that without the warning to attempt to suppress discussion about that, people might have just forgotten about it.
Depends on what you mean by help. Yes, it would communicate the point better, but it’s engagement bait, so the ambiguity is a feature rather than a bug.
There’s also a recurring theme in all the interviews after release, they were very open about their biggest regret being how much content had to be cut from the original plans for the first game due to budget constraints. Some things were restored in the content packs afterward, but other things were too foundational to the game’s overarching structure to make sense to be patched in after the fact. The Dreamer sanctums were going to be full fledged dungeons with a big climactic boss fight with each Dreamer, the Abyss was going to be an entire zone with multiple bosses rather than a plot only area, the Coliseum was going to be part of a much more involved sidequest, and there were several major zones that just didn’t end up in the game at all. The result was still a great game, but a shadow of the absurdly ambitious project they envisioned starting out. I assume they’re making Silksong with the intention of not leaving any “what might have been” things.
It’s not a modern standards thing, Genghis Khan was seen as a complete monster in his own time.
This is a fair bit worse than poor use of money.
They’re worse. They’re really the next generation of Cuil.
It’s named as attack ad bait. “So-and-so voted against the Kids Online Safety Act” sounds bad to the uninformed voter, and there are a lot of uninformed voters.
You’d be right in this case too. It’s extremely sketchy, it’s pretty much absolute censorship power with only an informal promise that it won’t be used for anything nefarious (but a refusal to actually codify anything preventing that). “Harmful content” is left very conveniently vague.
The claim is “Earth isn’t a planet”, sometimes with the addition of “space isn’t real”.
It’s also a bit odd that the spell so dangerous it was the absolute peak of the Dark Arts was a spell that just killed one person, and not even reliably. Where are the spells to call down meteors and cause earthquakes?
The change is if you see one, there’s an implied truce between every non-Cybertruck-owner until they’re dead, then it’s back to a free for all.
English used to have that. The -eths and -ests that people tack onto random words in a terrible attempt to evoke Early Modern English are supposed to follow similar rules to Spanish verb endings because they’re fundamentally the same thing.
The reason for this is actually pretty interesting though. Historically it was just a US/UK English difference, but it evolved into both being used because one of the first big manufacturers of optical discs, Philips, called them discs, while the US-based IBM spelled their magnetic disks with a K.