There was a brief time in the late 90s to early 2000s where you’d just hop into an open server. The lobby would keep the same players as it went round to round and people would just filter in and out as they felt like it. It didn’t track scores or stats between games, and there wasn’t a leveling or progression system that followed you. You just played through the round as it came. People seemed to care a whole lot less about their record or team–it just seemed like everyone was happy to be able to play online. Maybe it’s just because I’m older now and I’m looking back at it with rose tinted glasses, but I wish we could go back to casual modes like that. I don’t have the energy or will to deal with people the way it’s set up now.
Despite overwhelmingly positive critical reviews, Children of Men lost money in its 2006 theatrical run. Most people I knew had never heard of it, and the only person I knew who had seen it was the friend I went to the theater with. It’s now generally regarded as one of the best films of the 21st Century (so far) and particularly lauded for its cinematography. It’s had a very successful home video run since then and is even more relevant today than on its release.