The only real negative points that Spirit Island gets from me is that it can be a bit anticlimactic. This is true for a lot of coop games, but it seems like we always know about 2-3 turns in advance that we’re gonna win. Then you’re just kinda going through the motions. The events expansion helps a bit here but doesn’t solve it entirely.
It’s still definitely my favorite coop for sure.
That’s totally fair. I’ve only really played up to about level 4 or 5 of some adversaries. The “we’re gonna win for sure in a few turns” happens less on higher difficulty, but it did still happen. The events deck helps by being another unpredictable element that can hurt your plans.