I just got back from taking one of my kids trick or treating with his friends. It was great. My wife and I got to walk and chat with the other parents while all of our kids knocked on doors and shouted “trick or treat!”. Lots of friendly, generous, nice people. And lots of shouted reminders from us for the kids to not walk on people’s front lawns, to say thank you, to be careful crossing the quiet roads. There were so many other kids out too. It was pretty crazy, but in a good way. About half of the houses were giving out candy in some way or other, with only about a quarter having an un-monitored bowl.
Then on the way home we drove past a church that was having a ‘trunk or treat’ in their parking lot. That just looked sad. There was no excitement for going up to the really cool houses that were decked out in amazing props and decorations. There was no need to hone analytical skills to determine which houses were giving out candy and which ones probably weren’t. Just going very short distances from one car to the next getting candy. My kid asked why they do that. I said it’s probably because they are a closed community who don’t really want to associate with ‘outsiders’. Give me the conventional experience over that all day every day!
The funny thing is that they’ve actually improved the graphics of the game a lot over the years. Not just things like water animation, but in improving the resolution of bitmaps for characters, landscapes, etc. they’ve even totally overhauled the graphics for some races (e.g. gnomes, which for a while in beta led to nightmarish animations of their eyes bulging through their eyelids when they blinked).
But to your point: yes, they’ve deliberately left the characters having a goofy, disproportionate cartoonist feel. Because it’s such an integral signature of the game, always has been, and always will be.