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Cake day: July 1st, 2023

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  • Thalfon@sh.itjust.worksto196@lemmy.blahaj.zonerule
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    6 months ago

    The Founders Trilogy (book 1: Foundryside) by Robert Jackson Bennett uses a system of magic called Scriving wherein objects have written upon them instructions that sort of convince the objects that the laws of physics work in different ways. Over long ages engineers found ways to build engines for scriving that had commonly used instructions and essentially allowed more advanced technologies by creating “programming languages” of a sort, if you will, that work in proximity to the engines. So you get this very advanced society with technology built over this magic system, and a main character whose MacGuffin allows for messing with others’ scriving as your setting.

    I quite enjoyed the trilogy, and they seem to fit the kind of vibe you’re looking for. Over the course of the books they dive a lot into both the way the magic functions and the history behind how it came to be as it is.


  • Pretty close to the same at least. The main distinction would be that the Steam version still requires a copy of Steam to be running and logged in on the computer you copy it to, which at least means Steam has to have been online once ever to get the account logged in before using offline mode. GOG has offline installers that can be backed up and used without any client.

    For the vast majority of use cases, it’s a pretty minor difference, but one way in which it might be significant is that the GOG installers will never stop working, but if one day years down the road Steam were to shut down, the Steam version could only run on computers that could be running offline-mode Steam. There’d probably be ways to break that simple bit of DRM, but a legal offline installer is a very nice bonus for things like archival sites or research applications.

    It’s the kind of thing that even if you’re not choosing to use it, it’s nice that it exists, and hopefully it can continue to.







  • In A Realm Reborn, flying for all zones unlocks immediately after the end of the 2.0 quests, so you’ll have flight during all the patch quests.

    In the expansions, flight is unlocked by a combination of doing certain side quests and finding a certain number of aether currents in the zone. Once you’ve done all of them, you get flight in that zone. Typically, the last quest you need to get flight is locked behind completing most of the story in that area.


  • I really liked the narration of The Adventures of Amina al-Sirafi. Two narrators actually, one who does the first person narration of Amina which accounts for the majority of the story, and one other narrator serving as a story teller filling in narrative details, letters that appeared between chapters, and that sort of thing.

    The narrators felt like they were part of the world the book describes, and Amina’s parts in particular are told as though she’s recounting her story at a tavern (complete with occasionally turning away to shout at a particularly obtuse listener). In short, it feels exactly like you’re listening to the pirate captain recounting her own tale.



  • For some chill, positive vibes that had me up rather too late flipping pages, I’d recommend either or both of:

    • Legends & Lattes - Travis Baldree
    • The Very Secret Society of Irregular Witches - Sangu Mandanna

    They’re basically the novel version of a slice of life comic/manga. L&L is more high fantasy, while Very Secret Society is here on Earth if witches were real. It feels like there’s a sub-genre of these kinds of stories popping up post pandemic and I’m all for it.

    For something more action-packed, this one was incredibly engaging:

    • The Blacktongue Thief - Christopher Buehlman