• 2 Posts
  • 80 Comments
Joined 3 years ago
cake
Cake day: June 26th, 2021

help-circle
  • It really depends on the role you are looking for. If working with data and doing analysis, you need some knowledge in stats and probability. If you are working on simulations, you will need basic calculus and algebra. If you are looking at game development, you will need basic trigonometry and vector arithmetic. The one thing you don’t need is mental arithmetic because you have a computer.

    That being said, you can get by without these skills, it just becomes harder to see what you need to do, even if you would know how to implement it. This is alleviated if you are working in a team however.



  • That is exactly what I do. My ammo processor runs almost non stop and dumps it all into storage up to 1k and the schedule only lets it depart Nauvis at 750 and other planets at 500. The difference here is that the other planets have passive medium asteroids which slows down effective ammo generation, so I would rather be idling at Nauvis if I have to. I tried having less turrets but then bad things happened which set me back a bit…


  • Yeah, that’s not a bad shout regarding the thrusters. I’ll try that for gen 2. I already use the hub for storage for ammo, iron plates, carbon, ice and iron ore. My first stationary platform also used it to store asteroid chunks, then I learnt that they don’t stack which is why I have a sushi belt for asteroids now.



  • First thing I tried. Unfortunately you can’t. I considered shaping them in a V pattern, but then you have to cross the pipes which is possible but annoying. I also cut out some foundations to reduce weight by this method. Even though it has 5 engines, it can only sustain thrust for one of them, hence the tanks, so maybe 1 engine is better for frequent trips if you can’t stock up in time (although ammo stockpiles seems to be the bottleneck in my design).