What’s extra fun is like a block away is a really stoned looking Native American guy statue that has his arm up in what I hope is a wave and not a stiff-arm salute. But he usually looks like he’s petting the tree that grows next to him.
I’m a pretty cool kid, more updated bio always on my CalcKey account.
CalcKey : @QueenOfSquiggles@lemmy.blahaj.zone
What’s extra fun is like a block away is a really stoned looking Native American guy statue that has his arm up in what I hope is a wave and not a stiff-arm salute. But he usually looks like he’s petting the tree that grows next to him.
Obligatory “Godzilla had a fucking stroke trying to read that”
So I have a “Game Base” for 3D games that I’ve been working on. It’s using Godot 4.X Mono. I usually use it when I start a new project, and then I merge any improvements back into the game base once I’ve finished the project. I’ve also had a rather generous soul go through and do some PRs of code cleanup.
I guess what I would love to know is, how do people in this community feel about Game Bases? Would you use someone else’s?
Personally, I greatly prefer to use my own because then I know every inch of it. But I can see the value in using someone else’s if I needed/wanted to work on a project different from my usual style (i.e. a 2D puzzle game)
I like weekly stuff a lot better. I’m not usually on every day so I tend to miss stuff that’s particular to a single day
I really appreciate the summary as well! Great recommendations all around!
x^2 / x = x ?? How alarming