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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Still Final Fantasy 14. I’m done with Heavensward, except some optional trials, which I’ll do before starting the next expansion.

    I thought most of the post-patch story was either trash or extremely tedious. The conclusion to the Dragonsong War was generally alright, just everything leading up to it was a chore. The Warriors of Darkness story felt like complete filler and a waste of time. After that is the stuff that leads into the next expansion, so I’ll have to see how that plays out.

    Imma be honest, I’m really close to just starting to skip most of the story, it’s such a drag sometimes.


  • I have done the Alexander and Sky Pirates raids already, but I don’t know if there’s anything else I can unlock later.

    Alexander was kind of a chore, because the first 8 sections or so, were all just one or two terrible fights each, then back to a cutscene that almost takes longer than the fights. It did pick up in the final sections though, along with the story, so at least it ended on a high note.

    The Sky Pirate stuff was decent, although I couldn’t stand the story bits. At least here each raid longer, with multiple, real boss fights.


  • More Final Fantasy 14. I’ve started the Heavensward post-game content (I guess you can call it that?).

    I’m done with all the optional dungeons and raids you unlock after the base story, and now I’m continuing with the story quests that were added in later patches. There’s just so much time-wasting, back and forth bullshit, that it’s just a chore, though. Start quest in town A, go to town B for a short cutscene, go to town C for another short cutscene, go back to town A for yet another cutscene. Since you can teleport everywhere by this point, it doesn’t take long, but is just so boring. That’s why I’m constantly queuing for random dungeons and hang out in the Gold Saucer, basically avoiding the story.

    As for classes, I’ve mainly played Reaper, which is fun, and today started trying out Dancer, and had a good time as well.






  • I mean this is literally just sponsoring a game

    This usually means only FSR, no DLSS. What does it matter that FSR can be used on all hardware, if it’s the inferior technology? Let those who can use DLSS, and others FSR and XeSS.

    Since it’s your mom-and-pop multi-billion dollar company, it’s fine that they can screw over consumers. They are not like the evil multi-billion dollar company from down the road.



  • The Invincible - A walking sim I guess, not my cup of tea, it looks pretty good though

    Little Kitty, Big City - you play as a cat, which is nice, it has some fun parts, but didn’t like this one, I found the controls a bit clunky

    Station to Station - a puzzle game where you connect different buildings through a train network. It could be alright, but the two levels I played were a bit boring. The puzzle part comes from limited money I guess, and you get different cards, like cheaper rails or bridges, that you can use

    Gunbrella - 2D Metroidvania, you have a gun umbrella, that can shoot different types of ammo, and also for movement abilities, like a sort of double jump or glide. Plays pretty smooth, so I’ll keep an eye out for this.

    Three Kindoms Zhao Yun - looks like some sort of ARPG in a Three Kingdoms setting, but it didn’t run very well, I gave up after a few minutes, most of which was cutscenes. You have different skills, but I just didn’t play that much to really say anything about it

    I still wanna give Eternights and Lies of P a try, but dunno when I’ll get to them.



  • True about the Bethesda Net stuff, but for me, it just meant the game launched 3s slower. I’ve read some comments that the servers sucked at some point. If it took much longer or maybe even prevented the game from working properly, I’d probably be more passionate about it.

    I played through Heretic with GZDoom, since the Steam release is just the original game running in DOSBox. It’s not like it was complicated setting it all up, but definitely not as plug-and-play as the Unity ports.



  • Most story games I play once, however long they take. Only a few get the “privilege” of a re-play.

    Multiplayer games or games that don’t really have an ending I might put in more, like 200h in PUBG, 420h in Satisfactory (so far), 400h+ in Monster Hunter World, different roguelikes with 100h+, etc.

    On Steam, the two games I’ve put in more time than almost all others are Nioh 1 and 2, with a combined 1200h. That’s not even multiple characters.

    Only looking at Steam, it’s probably pretty even between story games and these “forever games.”

    Then there are Blizzard games, which I’ve played more than basically anything else. I have probably over 25k hours in WoW, thousands in Diablo 2 and 3, hundreds in Heroes of the Storm and Overwatch. Their games pretty much always do it for me, which is a shame, since it was revealed how much of a shitshow the company is, so I currently don’t play their games.


  • Defintely not glitchless, but still legitimate (in a way).

    The rules on the speedrun.com page for Noita mention the exploit, but for any% you need to count any runs to acquire the wand as well, making it pretty pointless. I also don’t think that you need a mod for the wand, just that doing it normally takes too long.

    Apparently they are creating a category specifically for this exploit, so that it doesn’t matter how you got the wand, and the 2s run would count.




  • I didn’t mind the story, I mainly stopped because I thought the different classes all just have too many different buttons, for seemingly no reason. This is from someone whose only other MMO is WoW which has a lot less buttons for all the classes (that I played).

    Also, I had to do those bigger raids, where you couldn’t use the automatic group finder, and I just get a bit too anxious in those situations, especially when I play without friends and have no prior experience with the content.

    However, I want to give the game another shot, because I generally liked it.