Dumb bi guy from the cursed isles of the UK that pretends to be a bat on the internet despite what the username might suggest. I’m sorry for any loss of brain cells my posting might cause.

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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Now that you mention it, I find adding RPG-like elements to a game can often take away from a game rather than enhance it.

    Assassins Creed is a good example of this. In the older games you didn’t have to worry about getting better loot and the like, so you didn’t have to worry about if you had enough number power to assassinate someone. If you could successfully sneak up to them, you can do it.

    You did get new tools and unlocked new abilities but these were handed out at set intervals which meant that missions could be more easily balanced and designed around what the player could actually do and thus meant you as a player could focus more on planning how to strike or doing some side activities to give you an advantage such as having an area of thugs now hang around in a spot who will go after guards that are chasing you.

    Where the newer ones that have adopted more RPG staples, while they still can have their moments, feel more derivative and I find it harder to get into because my brain feels like its played this game already several times before.

    And its all well and good having a massive world to explore but if you just fill it up with uninspired quest design and just a ton of filler content, is it really all that worth exploring it?

    I just feel sometimes games try to do too much or try to check too many boxes, when it could really shine with a more focused and linear design instead. I get people want to get as much content as they want out of a game though, especially nowadays.




  • Sure! There’s a general thing that people sometimes say when they struggle with alcoholism and that is that they say they have a drinking problem.

    So with the joke here, rather than a drinking problem reffering to someone being an alcoholic, it is instead because they cannot hold the bottle and are thus having a problem with drinking but in a completely different way.

    Hope that cleared it up a little :)




  • Mean there were times when I was logged out of Reddit and was trying looking up something on mobile and the constant badgering to install the app just had me tell it to flip off and I looked elsewhere instead. Lot of people tend to do things based on how convenient it is for them and if they go ahead with this, sure maybe some will download the app but a lot of other people will just get fed up and stop, particularly if they were using the browser version so they didn’t have to deal with the app in the first place.




  • Fishing is pretty interesting to discuss in terms of a game mechanic in terms of enjoyablity since it seems like a very marmite “you love it or hate it” sort of deal and seems to pop up in lots of games. Some people love it precisely because of its slow-paced, chill nature. I quite enjoyed it when I played some of the MMO’s that have a fishing profession as a pretty low energy thing to do when I wanted to focus on talking to guildies or doing some other thing in the background.







  • A counter-point to this I would make is that the prescence of microtransactions can be a pretty hostile design choice with regards to folk who may be more vulnerable to it. Think people who have problems with impulse control, kids who don’t know any better and buying a ton on their parents credit card or someone with a gambling addiction. One could argue that they could do certain things to mitigate the risks, like using parental controls for kids, to prevent them making purchases without their parents permission. But why should this be a thing they have to be dealing with in a game they’ve already paid $70 bucks for? It can be quite exclusionary if someone feels they can’t trust themselves with not splurging too much and have to avoid these games like the plague, even if they would otherwise really appeal to them.

    And it also feels like when people talk about the option of buying a cosmetic with real life money, that its a decision thats made in a sort of vacuum between the player purchasing the item and the game. But when you add a multiplayer game into the mix, you introduce a social pressure that can be quite a powerful motivator to pushing someone to make that purchase. An example off the top of my head would be with Fortnite, where theres been times when kids who have all the cool skins and emotes rag on those who are still playing with the default stuff you start out with, which could pressure people to make a purchase they otherwise wouldn’t have.

    Combine that with a lot of other little tricks that these storefronts use like making you only able to purchase in-game currency in a set number of quantities, that will more often leave you with a tiny bit left over to prod you to wanna purchase more so you don’t waste the leftover currency. Or using “FOMO” with limited times to buy certain items and I’m just kinda left with microtransactions feeling pretty gross and manipulative to me.

    Anyway me ranting on my soapbox over haha, but for a little extra food for thought on the topic, I’d highly recommend watching Folding Idea’s video on the subject as it relates to Fortnite which has been pretty formative for me on the topic


  • I wouldn’t necessarily say excited myself, it feels more bittersweet. On the one hand it like sucks for folk on a personal level who might have really enjoyed being part of a certain community, or all the work people have put into moderating, posting content or their work on a third party app is just going up in smoke in a snap.

    But on the other, it feels like sweet sweet delicious karma for the stupid bullshit Reddit’s leadership have done over the years and getting to see the birth of something new and better to come out of the ashes. Hopefully this place sticks around because its felt like a breath of fresh air honestly.