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Cake day: June 16th, 2023

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  • From an audio perspective, Terraria has great a thunderstorm effect - just something that really stuck as weighty and impactful

    For the whole experience, Project Zomboid isn’t a slouch either as it has the audio/visuak effects down and feels better with the some of its parts together as individually there are parts that feel weaker but as a whole makes the for an engaging experience if one decides to wonder during a thunderstorm


  • I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.

    I remember and know it from failing, leaning and trying different things seeing what works.

    The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.

    As I said before, it is not the best and they could have done a better job, yes.

    It can leave one feeling annoyed that their gun character struggles - sure

    Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed

    But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1’s tutorial, there is more than one way to do it other than pure brute force.


  • While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

    Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

    A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

    There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.

    The final challenge can have the guy be talked down with enough speech

    For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.


  • Pathfinder WoTR is an overall improvement, but Pathfinder Kingmaker also has its charms.

    It feels like playing a DnD campaign with the developers acting as the DM.

    It does require some metagaming if one wants to experience everything, it does have an ending act that drags on for too long, it can feel oppressive with the disaster timers ticking away while one is still trying to figure out a rhythm and it can end up with things spiraling into danger if one doesn’t “rush” and plan around each main act quest.

    It is one of those rough games that does have a certain appeal to those that do not mind working through the frustrations for a more grounded adventure - relative to the setting.

    Tyranny, from a world building experience was great, felt like it was short an act though as I got to the final act and thought - “wait, what is that it?”

    Also it is refreshing to have a game where morality is fluid and open to interpretation and up to the player to rationalise their actions, where the decisions lean more towards following an ideology more than morality

    For a Warhammer cRPG, Rogue Trader is something to consider as well as it captures the feel of its setting pretty well







  • Seems I got a fairly good idea from your answer and OPs post.

    Seems VP1 is more optimistic in its outlook by comparison as your companions seemed to have already been qualified to be tested to join the ranks for Ragnarök. But seems to place more value on an individual character as it has effect on the meta-narrative value.

    I do know that CotP deals with some pretty heavy topics of the reality of the period and I did appreciate that rawness to it as it helped sell the setting and provide sufficient investment to see how far the rabbit hole went.


  • I have only played Covenant of the Plume - not sure that falls in the franchise - and I recall that game was grounded in human politics and the exploring the personal stories of the characters one interacts with.

    It seems to be a more personal journey as the characters that one has access to and what type of story arc one plays is decided by the decisions one makes through the story and having to weigh the value of human life against a backdrop of colourful characters.

    Seems the games are similiar in concept and design with some differing gameplay mechanics


  • I played it a long time ago, but still recall how the way of open fist and closed fist symbolized I guess concepts

    Closed Fist, was a philosophy selfish desire and domination with the ideal of only the strongest getting to make the rules

    Whereas open fist was selflessness with the ideal that one’s strength is only as strong as the weakest link

    The morality was binary choice with the environments changing somewhat accordingly, but I recall it having a more noticable effect on the “kung-fu” you could learn and it was an interesting mechanic to try and match one’s fighting style to the philosophy one follows.

    I recall open-fist felt more disciplined and “soft” in its impact whereas closed-fist had a more viseral feel with the intent to cause harm and show superiority

    Although the choice was either open or closed fist it did leave a stronge impact on how different the ending sequence played out which at the time was something I really felt impressed with as the difference in tone during the last moments - showcasing that both paths can achieve the goal.

    I think Mass Effect probably had its early roots, in regards to morality system, from Jade Empire with influence from KOTOR as well.






  • It is probably been said, but roll with the failures in disco elysium, sometimes the failures bring out a better result. It systems do a great job commenting on your decisions and whether you do your job as a cop or not, it still drives across a very human story

    In regards to a game with a good story, I can say OneShot surprised me. It breaks the 4th wall by having you be the character that guides the protagonist through the world as they wake up in another world and go on a journey trying to get back. Simple graphics and one has to read everything, but by the story’s end was I left feeling some emotions in regards to its conclusion.


  • Had to look it up to check its dates as a kid they only sold rip-off NES machines here, but the oldest game, i enjoyed playing, I found by date was Dig Dug, 2D game where you dig tunnels to get to all the enemies and defeat them by what I can only describe as throwing a bicycle pump nozzle into their mouths and pumping it until the enemy pops like a balloon.

    There is the usual like Super Mario Brothers, Contra and I recall playing something where I think Diddy Kong throws barrels and “mario” has to avoid it to save the tied up princess behind diddy can’t recall the name

    There is also Bomberman, Lode Runner, Double Dragon( specifically 2), Arkanoid, Ice climber (co-op) and a game I really enjoyed called Operation Wolf

    Oldest original game is most probably Pac Man, but prefered the “3D”-like one which allowed pac man to jump in the maze which is newer.

    Edit:

    My bad, oldest game played in 2024, hmmm, Heroes of Might and Magic 1


  • Tldr:

    Having too many cultures that have not established a “market share” in politics makes the, people who run a country, job harder as it has to contend with dealing with the potential of new cultures forming and the inevitable culture clashes that follow as differing values and ideals will demand different things.

    It fractures and dilutes points of control which encourages politics to try ensure loyalty though aligning itself with views of the majority.

    End tldr

    Unironically, Stellaris is probably a decent example of the thought experiment played out. Unless a species is built with ideals of the intergration and/or has its proper foundation set then it can quickly spiral out of hand as you have to deal with " a hunded voices asking for one thing".

    It is far easier to control and secure a foundational majority based off of one species as it can be more easily guided towards an established outcome.

    Adding too many “outsiders” has the potential to cause an imbalance and a shift in thinking which then requires a new paradigm to “herd the sheep” as it were, while still trying to maintain a standard that the base species has become accustomed to.

    If it not carefully controlled, it can potentially lead to a fracturing of opinion and thoughts which is a lot harder to manage and “guide” as one runs the risk of isolating one group and in doing so opening up the potential cascade of problems if the ignored minorities builds up steam which then forces leaders to contend with trying to figure out a way to maintain control over the many species bases while still doing it in a way that causes the least amount of disruption to their control.


  • JayEchoRay@lemmy.worldtoGames@lemmy.worldany tips for playing CDDA
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    4 months ago

    Hope this cross-post works

    https://lemmy.world/post/927104

    Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the “enter” key until you get use to it

    I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.

    I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys

    Edit

    There is another one on the !cataclysmdda@lemmy.ml instance, but it is not my post but here is it is https://lemmy.world/post/1796938


  • Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.