Don’t Think, Just Jam

  • 75 Posts
  • 58 Comments
Joined 1 year ago
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Cake day: June 17th, 2023

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  • I mean, they’re adding big box delivery so…

    Jokes aside, non-aggressive unlawful gameplay could be focused on pure stealth, for example: to steal or plant something without being seen as an intended goal of the mission giver. Maybe add racing on a private property? It’s definitely something more difficult to come up with and implement than just shooting people in a different location but they will have to do it if they really want to make the game into a sandbox for everyone and not just action players.

    Sure, as the name suggests unlawful gameplay will always skirt the law, I just don’t think everything has to be about murder. That’s just me though, hopefully peaceful game loops will make their way into the game at a more reasonable pace after recent development shift.






  • This ended up way more rambly than intended but hopefully will be of some help. I might clean things up a bit if I have some time later.

    Drakengard

    First game is a bad Dynasty Warriors clone and can be a really rough experience.
    It has very repetitive gameplay and pretty much requires the use of a guide if you want to get the true ending due to things like “get to this already cleared part of the map at this specific time” if I recall correctly. Final boss is… an experience.

    Minor mechanical spoiler for the final boss

    It’s a rhythm battle with no checkpoints.

    It has a great story (with ending E being a direct connection to Nier Gestalt/Replicant), though depending on how resistant you are to the monotony and jank, getting there might be a challenge. There are some absolutely bonkers ideas here, beyond anything you’ll find in later games and that’s honestly the biggest draw for this title.

    Finally there’s music. Oh boy, the music. It sounds like a cacophony of a madman and not in an enjoyable way. Don’t expect anything like Nier OSTs.

    All in all, don’t feel bad about switching to/going with an LP - this text one by The Dark Id is a classic, with everything you could want (it’s pretty much a play-by-play, with lots of screenshots and music, just without the tedium).

    Drakengard 2

    Main thing to keep in mind is that this game is kind of its’ own thing and one I remember the least about.

    Taro had no involvement beyond helping with a few CG cutscenes and the producer (I think?) of the first game had only a limited power over the development. Because of this writing can be a bit more generic and flat.
    It’s not all bad and story has some connections to the first game but it was intended to be a more streamlined experience.

    Gameplay is mostly improved but has some issues, like certain bosses requiring specific weapons (you can beat them otherwise but they’ll require a lot of hits).
    Play it if you really want to complete the collection but it’s not necessary to experience the “main” series.

    Drakengard 3

    This one is technically a prequel to all the other games.

    Yoko Taro is back in the writer’s seat for this one and the overall story is better than D2 in my opinion. I already mentioned the humor in this one - it can be a bit crude and vulgar so your enjoyment of those parts will depend on how well it clicks with you.
    Story has the usual Taro flair and can be further enhanced with the DLC which expands on each of the antagonists (I don’t know how easy it is to get these days).

    It’s not a great game from a technical perspective - it runs like garbage on the original hardware (framerate can fall to single digits at times) and can look a bit dated even compared to other games from 2013. Some of it can be improved with emulation but I’m not sure to what extent.

    Gameplay is further improved (there’s still a lot of jank) and way easier to fully complete so there’s that. If you survived the original Nier you should be fine.

    It can be an interesting experience if you like stories by Yoko Taro, just don’t expect a good game (this sentiment can be extended to all pre-Nier Automata games to various extent).























  • Arena Commander 3.22.0 Patch Notes

    Added:

    • Multicrew & Spawn Locations
    • In-Game Vehicle Selection
    • Endless Vanduul Swarm

    Experimental Modes:

    • Kill Collector
    • Team Elimination
    • Duo Showdown
    • Tank Royale
    • Team Tank Battle
    • Single Weapon Elimination

    Master Modes:

    • Ships: Buccaneer, Gladius, F7C-M Super Hornet, Vanguard Warden.
    • Modes: Free Flight, Endless Vanduul Swarm, Classic Race, Squadron Battle (replacing Duel).
    • A new racetrack around the Pyro Jump Point will feature in the Classic Race test to promote feedback on “speed racing” vs “corner racing”.
    • Master Modes game modes will be active throughout the patch.

    New Maps:

    • Bloodshot Ridge: All Game Modes (excl. Classic Race & Pirate Swarm)
    • Maker’s Point: All FPS Modes
    • Pyro Jump Point: Master Modes: Classic Race

    Game Mode Adjustments:

    • Gun Rush promoted to core game mode
    • Squadron Battle now features almost all ships
    • retired core modes: Duel, Battle Royale, Elimination

    System & Balance:

    • Experimental & Special Event Banner & Timer
    • Friendly Fire System
    • Distortion Scoring
    • Disabled Ballistic Persistence

    Classic Race Updates:

    • Race & Lap timings now include milliseconds.
    • Race & Lap times will now show as notifications upon completing them.
    • Racers will now be punished 5 seconds of their lap time for deaths during the race.

    Other:

    • Re-enabled ‘Death Recap’ UI


  • While I don’t care about using alien ships Syulen looks really cool. C1 too, I guess.

    Storm on the other hand… this thing should be like half the size it is now. I may be exaggerating a bit but one-man “light” tank should not be this big. I also can’t get used to the track pods being completely static - they look like they should be split in two and act like suspension (even though it wouldn’t make sense with tracks).
    Hell, at least make them move in relation to the main body.

    That said, MLRS variant looks cool - if only for the rocket barrage.


  • Siege of Orison Re-Activation - Event Updates

    • Siege now has a warning period for the event, when this initially starts there will be a 30 min warning where Dulli will say something is going down, this is to allow people to prep and accept the mission to know where its taking place
    • The lift from Orison to the rooftop will be disabled by default and only enabled when the event starts.
    • All the shuttle call terminals require the lieutenant’s code to be input one time to unlock (the only one that won’t have a code is the broken shuttle from H to E island).
    • The barge now has a container that will prevent people from pushing into the barge beyond the first room. This becomes unlocked when all the previous Islands boss’ have been complete
    • If you take a Siege Ship out of the area while the event is active we active self destruct that the player can not turn off
    • If you get back in the area it should disable the self-destruct
    • Once the IFFI on the barge is down, players will be free to take the ships as the Self-Distruct will be disabled
    • If you try and take your own ship into the area, you will be impounded back to “the last ATC the player was near"
    • There have been changes under the hood to turrets and the way the IFFI interact
    • If a player commits a crime or attacks another player on the mission they will get a marker placed on them and players still in the mission will be allowed to kill them, with this they will see an objective to do with Nine tails sympathizers and how many have been killed. You will only see markers for sympathizers on the same island as you.
    • When you kill the island lieutenant and loot the code you will get a marker on potential IFFI locations
    • We have new audio lines
    • If the player approaches an island and the lieutenant is killed but the AA isn’t disabled
    • If you are heading to an island and there are Ninetails sympathizers on that island
    • Along with one saying about more than 1
    • New mission success line
    • New line saying the lieutenant is dead and the iffi is optional they can move on
    • A line for the possible IFFI locations
    • Personal thank you to the player for doing the event
    • If a player kills another player everyone on that island gets informed, there is also a repeat line for this.
    • Fail reason strings have been added to all relevant objectives and the overall mission fails

    Arena Commander 3.21.1 Patch Notes

    Game Mode Updates:

    • Single Weapon Elimination - now featuring Railguns! Play now until November 19th & December 3rd til 10th only!
    • Tank Royale & Team Tank Battle - The TMBR Storm has been added to Tank Experimental Mode, available for those that own the vehicle.

    Ship Inclusions Balance:

    • Ship Additions to all game modes:

      • AEGIS Avenger Titan
      • AEGIS Avenger Titan Renegade
      • DRAKE Buccaneer
      • Espiria Glaive
      • Espiria Scythe
    • Squadron Battle:

      • AEGIS Eclipse
      • AEGIS Vanguard Harbinger
      • AEGIS Vanguard Hoplite
      • AEGIS Vanguard Sentinel
      • AEGIS Vanguard Warden
      • ANVIL C8 Pisces
      • ANVIL C8R Pisces Rescue
      • ANVIL C8X Pisces Expedition
      • ANVIL Gladiator
      • ANVIL Hurricane
      • ANVIL Valkyrie
      • ANVIL Valkyrie Liberator
      • ARGO MOLE
      • ARGO MOLE Carbon
      • ARGO MOLE Talus
      • CNOU Mustang Alpha
      • CNOU Mustang CitizenCon 2948 Edition
      • CNOU Mustang Beta
      • CNOU Mustang Delta
      • CNOU Mustang Gamma
      • CNOU Mustang Omega
      • CRUS A2 Hercules Starlifter
      • CRUS M2 Hercules Starlifter
      • CRUS Ares Star Fighter Inferno
      • CRUS Ares Star Fighter Ion
      • CRUS Mercury Star Runner
      • DRAKE Corsair
      • DRAKE Cutlass Red
      • KRIG P-52 Merlin
      • KRIG P-72 Archimedes
      • KRIG P-92 Archimedes Emerald
      • MISC Freelancer
      • MISC Freelancer DUR
      • MISC Freelancer MAX
      • MISC Freelancer MIS
      • ORIG 300i
      • ORIG 315p
      • ORIG 350r
      • ORIG 400i
      • ORIG 600i
      • ORIG 600i Executive Edition
      • ORIG 600i Touring
      • ORIG M50 Interceptor
      • RSI Aurora CL
      • RSI Aurora ES
      • RSI Aurora LN
      • RSI Aurora MR
      • RSI Constellation Andromeda
      • RSI Constellation Aquila
      • RSI Constellation Phoenix
      • RSI Constellation Phoenix Emerald
      • and RSI Constellation Taurus
    • Pirate/Vanduul Swarm:

      • AEGS Reclaimer
      • AEGS Reclaimer Best In Show Edition

    Scoring Balance:

    • adjusted scoring to value the hull of the vehicle rather than the overall ability in preparation for Multicrew