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Joined 1 year ago
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Cake day: June 10th, 2023

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  • One person can do something, but one person can’t do everything. If you are already running a farm co-op, leading a union, or so on, you simply don’t have the time to address the hundred other things you can see in the news in a single day. The point still stands, you can’t control everything, so even if you are making change on one or two points, you have to avoid being angry about the hundred other things you cannot.






  • There are some fringe benefits for blockchain but massive issues with normal human issues like:

    • Scams/theft: person has the wallet lost through scam or left, how do you invalidate the lost credentials or tickets.

    • Wallet loss: loss through any number of means: fire, incompetence, computer being destroyed, loss of account to cloud backup etc

    • Issuer need to invalidate: if tickets/credentials were purchased by fraud or an issue occurs where they need to invalidate

    How does blockchain handle these common situations?


  • Great reads! Thanks for posting.

    I think it would be neat if, as something gained popularity, more and more of it were re-written in optimized assembly. I mainly work in .NET, which performs fine for what it is, but there are some libraries like Dapper (which is a micro-ORM) which are written in IL, which is incredibly difficult to do but results in it being insanely fast compared to what you could do in purely managed .NET. I’m sure if it were written in assembly it would be an order of magnitude faster than that.












  • They were the GOAT for SC:BW, D2:LOD, and the first couple years of WoW.

    SC2 has done well over the years but I remember being really disappointed when it came out. The original’s campaign was so gritty. Playing each race, you felt like you were in this strange scifi world. It was brilliant.

    The SC2 campaign was so bad. Cartoonish, one dimensional characters. They made zerg and protoss more human like and boring. They were already focused on making their games sports, so single player was not their focus at all. I was fine with the esport focus but not at the cost of making it more cartoonish.