• 3 Posts
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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Some that I havent heard but love are Pandemic and Spirit island.

    And as a hidden gem: Heroes of Tenefyre and sprawlopolis. Heroes is a deckbuilder dungeon crawler where the new cards in your deck are the monsters you slay. Sprawlopolis is a city builder the size of a small wallet, which you can easily take with you. There are 3 challenges out if 18 which decide how the game will play, which asks for different tactics every time.



  • You might want to look at some laminated games with erasable pens. We really like Welcome To, and recently discovered Aquamarine as a 4 dollar game.

    5 minute dungeon is a quicktime game that is coop, but was hard to get in Europe.

    Picomino (regenwormen in Dutch) is a dice push your luck game that has a small footprint. I know you said no dice but still wanted to give the tip :p

    Lastly you have walletgames such as Sprawlopolis (coop) which might be worth looking at, they are meant to be small.


    • Light: cartographers/aquamarine
    • Medium: Isle of cats
    • Heavy: Spirit Island
    • Most played: Gloomhaven, I think we have close to 150 games played.
    • Favorite: I think this is a tie between Gloomhaven and Spirit island. I like campaign games a lot, but spirit island is such a wonderful game. SI always manages to give you that “how are we gonna do this” feeling, and then you stabalize (most of the times). Every game is tense.





  • We spent most of our week discovering 2 kickstarters that just landed, The Witcher and Isoforian guard.

    The Witcher is very easily becoming a slog when playing at higher levels. We played a 4 player game that lasted 3 to 4 hours. It is a lot of fun, but the sweetspot for the game feels around 1 or 2 players. Lastly we are thinking anout adding some extra homerules, as you can now win the game by only fighting lvl 1 monsters. This is also something I see a lot of on BGG forums.

    The Isoforian guard is so much fun! Really like the bag drafting gameplay, and the story. The game is tougher than we thought. We wanted to continue with the story, but we got our asses kicked and learned that grinding might be needed to get some better equipment and abilities.