He’ll probably write something more like: "HEY, Mr. Chat! Make me, TRUMP, the GREATEST health car PLAN ever, better than that of LAME and corrupt OBOMA!!!
He’ll probably write something more like: "HEY, Mr. Chat! Make me, TRUMP, the GREATEST health car PLAN ever, better than that of LAME and corrupt OBOMA!!!
It completely looks like those fake College Humor or SNL trailers. You know, like this? https://m.youtube.com/watch?v=UiIRlg4Xr5w
About 100 million. Probably more, since they had a whole thing with animated episodes to tell the lore already produced.
That’s why I really like the Mass Effect universe where humanity is more of an underdog species. Same with Babylon 5.
The characters look absolutely boring design-wise too, with muted colors for some reason, giving off strong “We have Guardians of the Galaxy at home” vibes. In a hero shooter.
“Clearly, the game would have worked if the characters would have looked like monkeys!”
Haven’t read it, but it’s about an apocalyptic scenario where normal people turn into absolute psychopaths. The Asian movie The Sadness has a similar premise.
Hollyhock? More like Hollyfuck, amiright?! (I’m so sorry.)
Fun fact, Christopher Lee dubbed himself in the German version since he spoke fluent German (also French and Italian).
Videogame execs: Nobody wants singleplayer games! Let’s greenlight another PvP shooter!
It’s the best movie I would never recommend to watch. Unless you really want to feel miserable afterwards.
Close second is Requiem for a Dream.
Dogmeat particularly is definitely inspired by this movie.
The making of of that movie is hilarious, since it’s Ford acting opposite a guy in a tracking-gimpsuit on all fours pretending to be a dog and licking Ford’s face and stuff like that.
I mean, several books by Stephen King have actually been written by the mountains of coke and rivers of booze he did, as he has no memories of writing them.
Could be magnesium deficiency.
Gothic had NPC pathfinding and behavior routines before Bethesda did it with Morrowind (and Gothic did it better).
Oh, if you can be sure of one thing it’s that execs will draw the completely wrong conclusions from this.
Yeah, Avatar was the same to me. Probably one of the most beautiful environments in an open world game, but every character was a walking cliché and the dialogue cringy and boring. Which is at least on brand for Avatar I guess.