Let’s turn github into Instagram. Every snippet of code has to be attached to a picture or video…
Alternative Accounts:
Let’s turn github into Instagram. Every snippet of code has to be attached to a picture or video…
I have built my own launcher that consists of two rows of apps on the bottom of the screen which are auto populated with my most used apps. Additional there is a “swipe down to search” view for all other apps. Nothing else.
Regarding 3d models, you can:
Since you ask for the easiest solution, just use CSGMeshes for your maze and a cube or sphere mesh for your enemies.
What’s the specific error that you are seeing?
What can it do that macos built-in screenshots and preview can’t do?
I’m curious. What workflow do you have that requires window snapping? I’m asking because I have no use for window snapping and I’m trying to understand why people require it.
Where is the definition of your signal? Would be best to compare that with your usage-site.
Also, in Godot 4 you don’t have to reference signals as strings, they exist as properties on your class. You should be able to reference the signal as i.e. TilemapMovement.movement_finished.connect(...)
You need to export them from your script.