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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Before Godot 4 the 3D engine was pretty far behind, think early 2010 teach. With Godot 4 it got an insane upgrade which puts it in par with Unity as far as I understand (not a unity expert), but still behind Unreal (then again, everything is behind Unreal.)

    Unfortunately it takes multiple years for a 3D game to be developed, so it’ll be a while before we see actual released 3D games with Godot 4.




  • Afiefh@lemmy.worldtoMemes@lemmy.mlIphone 15
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    1 year ago

    USB C didn’t exist, but it was being developed, and apple was on the USB-IF forum which developed it. So literally part of apple was developing USB-C while another part decided “nah, we will make our own” and of course it takes less time to make your own than to make something everyone agrees on.




  • Mainly C++ with a sprinkling of Python and Rust for fun.

    Used to code KDevelop, now VSCode. Build in a regular terminal (I prefer Meson over Cmake, both end up producing Ninja files.) Debug with valgrind, gdb and ddd. Push to Gitlab for my personal projects.

    I use Docker for my test environments as it’s easy to bring them up and restore them to mint condition, and it ensures that the longer running tests with side effects don’t interfere with one another.




  • Yes, USB-C only describes the physical connector, but unless Apple somehow insists on giving users a more shitty experience when using USB-C they are kind of forced to support a reasonable standard for data transfer and charging. We probably won’t get 240W charging or anything close, but we also won’t see a degradation compared to lightning.