I have an addon for Godot 3 and I’d like to update it to work on Godot 4 without losing compatibility with Godot 3, I’ve done this in Unity using defined symbos (with #if UNITY_X_Y_OR_NEWER
)
I haven’t found a way to do this, anyone have any idea?
The get_version_info() function in Engine tells you what version of the engine is being used. I personally havent used it since I dont deal with addon building much but it should work
the thing is the code won’t compile, I might get around it with reflection but it’s gonna be tedious
Ah yeah dont know how you would do it then. When im using addons ive mostly seen two different versions of the addons being made (one for 3 one for 4)