I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I pick it up. Even former TimeSplitters devs, given the opportunity to make a new TimeSplitters, made another Fortnite instead. Likely this new Perfect Dark was built to turn it into a live service that keeps players playing it forever rather than just making a fun deathmatch to play with your friends a handful of times, which would be missing the point. And all this is to say nothing about how those devs must be feeling when even a great game that sells well won’t save you from Microsoft laying you off.

  • bigmclargehuge@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    6 months ago

    Ground Branch on PC has some of the best I’ve ever seen. NPCs will, for example, if shot in the neck, clutch their throat and dynamically transition into a ragdoll as their animations become more sloppy until they go completely limp. It’s actually kind of unsettling how brutal it is.

    What’s sad is that this game is a low budget passion project made by former Rainbow Six devs (the OG R6 games), not a AAA game backed by a massive corperation.

    • TachyonTele@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      6 months ago

      That’s exactly what GoldenEye and Perfect Dark had in spades. The mission structure was a huge part of it too, along with the multiplayer obviously.

      Is Ground Branch any good?

      Honestly, most non AAA games are far better.

      • bigmclargehuge@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 months ago

        I personally really like it. It’s rough around the edges, but IMO it does a good job of bringing back the feel of those old R6 games. Enemy AI is really good and you can customize their skill in a pretty granular manor (cones of vision, reaction times, full auto burst lengths, and much more, rather than just Easy, Medium and Hard). There’s a handful of nice levels each with a few types of missions, really nice weapon and gear customization, very snappy and authentic gunplay.

        My biggest gripe is a lack of friendly AI. However, I believe this is planned, so it’s just a matter of time. It’s still a lot of fun lone wolf or co-op