There’s many different reasons (all of them ignorant or blatantly made in bad faith) but one that I recall off the top of my head is that, since Linux gives users more freedom and more control over their operating system and computer, playing on Linux makes it easier for you to cheat in games. They like that in Windows, there’s parts of the system that Microsoft simply doesn’t allow users to touch, because in some cases, they still can, so they can use that to implement things like rootkits sorry I mean “kernel-level anti-cheat” that users have no effective way of removing or bypassing.
I have always found this argument disingenuous. Cheaters still find a way. At the end of the day, if you don’t want cheaters, then play games with people you trust.
That may be the case to some extent but the overall Linux playerbase for a lot of games is still super low. These studios don’t want to offer support and potentially have to troubleshoot for operating systems that only 1.4% of PC gamers are using (in the case of Steam survey). That number has been growing at a better pace recently, which is a good sign though.
That being said I wish it was different. Seeing some Anti-cheat developers (EAC and BattlEye) working with Valve to make the anti cheat side of things work properly under Proton over the past couple years gives me hope yet. If enough of that keeps happening then more users will be willing to switch and the market share can convince publishers that it’s worth it to at least target Proton compatibility, which some studios/publishers have been doing more often since the Steam Deck dropped.
It’s not even ignorant, it’s straight up removed. Windows might have 100x users than Linux but the number of cheats on windows is way higher than that.
What is their reasoning?
There’s many different reasons (all of them ignorant or blatantly made in bad faith) but one that I recall off the top of my head is that, since Linux gives users more freedom and more control over their operating system and computer, playing on Linux makes it easier for you to cheat in games. They like that in Windows, there’s parts of the system that Microsoft simply doesn’t allow users to touch, because in some cases, they still can, so they can use that to implement things like
rootkitssorry I mean “kernel-level anti-cheat” that users have no effective way of removing or bypassing.I have always found this argument disingenuous. Cheaters still find a way. At the end of the day, if you don’t want cheaters, then play games with people you trust.
That may be the case to some extent but the overall Linux playerbase for a lot of games is still super low. These studios don’t want to offer support and potentially have to troubleshoot for operating systems that only 1.4% of PC gamers are using (in the case of Steam survey). That number has been growing at a better pace recently, which is a good sign though.
That being said I wish it was different. Seeing some Anti-cheat developers (EAC and BattlEye) working with Valve to make the anti cheat side of things work properly under Proton over the past couple years gives me hope yet. If enough of that keeps happening then more users will be willing to switch and the market share can convince publishers that it’s worth it to at least target Proton compatibility, which some studios/publishers have been doing more often since the Steam Deck dropped.
The funniest part about this shit is that people are still cheating. On Windows. It’s not any better with these anti cheat methods.
Fun fact: there exist drivers you can load before vanguard that bypass it. As usual, only regular users r fuk by copy protection.
It’s not even ignorant, it’s straight up removed. Windows might have 100x users than Linux but the number of cheats on windows is way higher than that.