I haven’t had much sleep today so maybe its just me, but I’m a bit confused here:
Valve isn’t obligated to continue supporting all its games and software features on Mac, especially when Apple’s reluctance to natively support Vulkan and other cross-platform technologies makes game development more complex.
Then the next sentence:
There’s no excuse for Steam on Mac to be a far worse experience than on other platforms, though.
As others have mentioned, Apple was the one who chose to abandon x86 and go with ARM - and anyways are there any games that are on Steam that actually are ARM native? You would still end up having to launch a game that is x86 as far as I understand correctly (I haven’t used a Mac since the Apple Silicon transition)?
I haven’t had much sleep today so maybe its just me, but I’m a bit confused here:
Then the next sentence:
As others have mentioned, Apple was the one who chose to abandon x86 and go with ARM - and anyways are there any games that are on Steam that actually are ARM native? You would still end up having to launch a game that is x86 as far as I understand correctly (I haven’t used a Mac since the Apple Silicon transition)?
Yes. Not a game in this case but still from Steam:
Library/Application Support/Steam/steamapps/common/Krita/krita.app/Contents/MacOS/krita: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64]
The Steam launcher’s architecture is irrelevant to the games and applications on the Steam store.