Carighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 7 months agoSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comexternal-linkmessage-square33fedilinkarrow-up120arrow-down10file-text
arrow-up120arrow-down1external-linkSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comCarighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 7 months agomessage-square33fedilinkfile-text
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
minus-squareDojan@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-27 months agoUnity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.
minus-squareFiniteBanjo@lemmy.todaylinkfedilinkEnglisharrow-up1·7 months agoThey also spend valuable resources hounding developers into paying them, citing made up sales estimates.
Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.
They also spend valuable resources hounding developers into paying them, citing made up sales estimates.